// e.g. Xonotic 1.5.1 RC1 will be 15101
set g_xonoticversion git "Xonotic version (formatted for humans)"
-gameversion 800 // 0.8.0
+gameversion 801 // 0.8.1
gameversion_min 0 // git builds see all versions
gameversion_max 65535 // git builds see all versions
// player defaults
_cl_color "112.211" // same effect as 112, but menuqc can detect this as the default and not intentionally set
_cl_name ""
+seta _cl_gender 0 "storage cvar for current player gender (0 = undisclosed, 1 = male, 2 = female)"
_cl_playermodel models/player/erebus.iqm
_cl_playerskin 0
r_mipsprites 1
r_mipskins 1
r_shadow_realtime_world_lightmaps 1
+r_shadow_realtime_world_importlightentitiesfrommap 0 // Whether build process uses keepLights is nontransparent and may change, so better make keepLights not matter.
cl_decals_fadetime 5
cl_decals_time 1
seta cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
-exec binds-default.cfg
+exec binds-xonotic.cfg
// we must change its default from 1.0 to 1 to be consistent with menuqc
set slowmo 1
-seta menu_skin "luminos"
+seta menu_skin "luma"
set menu_slowmo 1
seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or console command (when available) changed or executed by the item"
exec mutators.cfg
exec notifications.cfg
exec monsters.cfg
+exec physics.cfg
// load console command aliases and settings
exec commands.cfg
exec _hud_descriptions.cfg
// exec the default skin config
// please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency
-exec hud_luminos.cfg
+exec hud_luma.cfg
// ... and now that everything is configured/aliased, we can do some things: