seta g_freezetag_warmup 5 "Time players get to run around before the round starts"
seta g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-seta g_freezetag_revive_time 2.5 "Time it takes to revive a frozen teammate"
+seta g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate"
+seta g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range"
seta g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
seta g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with"
// keepaway
set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details"
-set g_keepaway_bckillscore 1 "enable scoring points (y/n) for ball carrier kills"
+set g_keepaway_bckillscore 0 "enable scoring points (y/n) for ball carrier kills"
set g_keepaway_pointlimit -1 "total amount of points you can get, -1 for unlimited"
set g_keepaway_pointleadlimit -1 "mercy rule, -1 for unlimited"
set g_keepaway_ballcarrier_alpha 0.6 "alpha when the player is the ballcarrier"
set g_keepaway_ballcarrier_highspeed 1.5 "speed multiplier done to the person holding the ball"
-set g_keepaway_ballcarrier_damage 1.5 "damage multiplier while having powerup"
-set g_keepaway_ballcarrier_force 1.5 "force multiplier while having powerup"
-set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while having powerup"
-set g_keepaway_ballcarrier_selfforce 1.5 "self force multiplier while having powerup"
+set g_keepaway_ballcarrier_damage 1.5 "damage multiplier while holding the ball"
+set g_keepaway_ballcarrier_force 1.5 "force multiplier while holding the ball"
+set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while holding the ball"
+set g_keepaway_ballcarrier_selfforce 1.5 "self force multiplier while holding the ball"
set g_keepaway_noncarrier_warn 0 "warn players when they kill without holding the ball"
set g_keepaway_noncarrier_damage 0.5 "damage done to other players if both you and they don't have the ball"
set g_keepaway_noncarrier_force 0.5 "force done to other players if both you and they don't have the ball"
seta menu_skin "luminos"
set menu_slowmo 1
seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
+set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!"
r_textbrightness 0.2
r_textcontrast 0.8
alias cl_hook_gamestart_nexball
alias cl_hook_gamestart_cts
alias cl_hook_gamestart_ka
+alias cl_hook_gamestart_freezetag
alias cl_hook_gameend
alias cl_hook_activeweapon
alias sv_hook_gamestart_nexball
alias sv_hook_gamestart_cts
alias sv_hook_gamestart_ka
+alias sv_hook_gamestart_freezetag
alias sv_hook_gamerestart
alias sv_hook_gameend