sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
set ekg 0 "Throw huge amounts of gibs"
+sv_shownames_cull_distance 2500 "distance after which to not send origin/health/armor of another player"
+
cl_movement 1
cl_movement_track_canjump 0
cl_stairsmoothspeed 200
set sv_motd ""
-seta cl_shownames 1 "show player names pointed to (0: never, 1: teamplay only, 2: always)"
-set sv_allow_shownames 1
-
set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
seta hud_contents_water_alpha 0.5 "alpha of the water color blend when inside it"
seta hud_contents_water_color "0.4 0.3 0.3"
+seta hud_shownames 1 "draw names and health/armor of nearby players"
+seta hud_shownames_enemies 1 "1 = draw names of enemies you point at, 2 = draw names of all enemies in view"
+seta hud_shownames_status 2 "1 = draw health/armor status of teammates, 2 = same as 1, but draw health/armor icons with a question mark on enemies in teamgames"
+seta hud_shownames_height 15 "height of icons"
+seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name"
+seta hud_shownames_fontsize 8 "font size"
+seta hud_shownames_mindistance 1000 "start fading alpha at this distance"
+seta hud_shownames_maxdistance 2000 "alpha is 0 at this distance"
+
+
// scoreboard
seta scoreboard_columns default
seta scoreboard_border_thickness 1 "scoreboard border thickness"