seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom"
seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
+
+seta cl_unpress_zoom_on_spawn 1 "automatically unpress zoom when you spawn"
+seta cl_unpress_zoom_on_death 1 "automatically unpress zoom when you die (and don't allow zoom again while dead)"
+seta cl_unpress_zoom_on_weapon_switch 1 "automatically unpress zoom when you switch a weapon"
+seta cl_unpress_attack_on_weapon_switch 1 "automatically unpress fire and fire1 attack buttons when you switch a weapon"
+
freelook 1
sensitivity 6
v_gamma 1
set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines"
set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
+set g_chat_tellprivacy 1 "when disabled, tell messages are also sent to the server console log... otherwise they're kept private between players."
set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)"
set g_nick_flood_penalty 0.5 "duration of the nick flood penalty"
set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
con_chatpos -9
con_chatsize 10
con_chatwidth 0.6
+con_notify 0
con_notifysize 10
con_notifyalign 0
// we REALLY need the end pos nudging DP bug workaround for trace-to-end-of-solid to work
collision_endposnudge 1
+// FIXME remove this when the engine feature FINALLY MAYBE works
+r_glsl_skeletal 0
+
// animation tuning
set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
exec vehicles.cfg
exec crosshairs.cfg
exec gamemodes.cfg
+exec notifications.cfg
// load console command aliases and settings
exec commands.cfg