seta crosshair_ring_minelayer_alpha 0.15
seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair rings"
-seta crosshair_ring_reload_inner 1 "allow switching to inner ring when the main ring is already used by the weapon"
seta crosshair_ring_reload_size 2.5 "reload ring size"
seta crosshair_ring_reload_alpha 0.2 "reload ring alpha"
set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen"
set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
+set sv_damageeffect_tick 0.05 "how often the damage effect is updated (particles per second), low values might cause lag"
+set sv_damageeffect_lifetime 0.1 "how much a damage effect lasts, multiplied by damage amount"
+
set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns"
set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"
set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"
+set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed"
+
// fragmessage: This allows extra information to be displayed with the frag centerprints.
set sv_fragmessage_information_ping 1 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)"
set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
-// FIXME workaround for engine bug
-sv_gameplayfix_nudgeoutofsolid 0
-// to div0: remove this once 5b7ac1706712977bbc0297d2d53294e73574c7cd (svn r9537) is in the stable branch of the engine again
-
// otherwise, antilag breaks
sv_gameplayfix_consistentplayerprethink 1
r_texture_dds_load_dxt1_noalpha 1
r_texture_dds_load_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it
r_texture_dds_load_logfailure 0 // this engine feature SUCKS
+set vid_netwmfullscreen 0 // doesn't support non-native res
// particles optimization
r_drawparticles_nearclip_min 8
// enable menu syncing
alias menu_sync "menu_cmd sync"
alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*"
+
+// BALANCE TESTING (TEMPORARY, PLEASE REMOVE LATER)
+alias balanceSamual "exec balanceSamual.cfg; restart"
+alias balanceFruitieX "exec balanceXonotic.cfg; restart"
+bind f7 balanceSamual
+bind f8 balanceFruitieX