set con_completion_vdomap map
set con_completion_playermodel models/player/*.iqm
-// these non-saved engine cvars shall be savedG
+// these non-saved engine cvars shall be saved
seta cl_port $cl_port
seta r_showsurfaces $r_showsurfaces
seta r_ambient $r_ambient
seta vid_gl13 $vid_gl13
seta r_drawviewmodel $r_drawviewmodel
seta v_idlescale $v_idlescale
+seta net_slist_queriespersecond $net_slist_queriespersecond
// ticrate
//sys_ticrate 0.0166667
set sv_foginterval 1 "force enable fog in regular intervals"
+set g_ode_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled"
+set g_ode_items_damageforcescale 3 "how affected physical weapons are by damage"
+set g_ode_items_reset 1 "return map items to their original lotation after being picked up"
+
// Audio track names (for old-style "cd loop NUMBER" usage)
set _cdtrack_first "1"
alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""