set con_completion_vdomap map
set con_completion_playermodel models/player/*.iqm
-// these non-saved engine cvars shall be savedG
+// these non-saved engine cvars shall be saved
seta cl_port $cl_port
seta r_showsurfaces $r_showsurfaces
seta r_ambient $r_ambient
seta vid_gl13 $vid_gl13
seta r_drawviewmodel $r_drawviewmodel
seta v_idlescale $v_idlescale
+seta net_slist_queriespersecond $net_slist_queriespersecond
// ticrate
//sys_ticrate 0.0166667
set sv_foginterval 1 "force enable fog in regular intervals"
+set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled"
+set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage"
+set g_physical_items_reset 1 "return map items to their original lotation after being picked up"
+
// Audio track names (for old-style "cd loop NUMBER" usage)
set _cdtrack_first "1"
alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""
set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used"
seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded"
-set menu_updatecheck 1
+set menu_updatecheck 1 "check for updates"
+set menu_updatecheck_getpacks 1 "get update packs from update server"
set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved
set bot_sound_monopoly 0 "when enabled, only bots can make any noise"
alias cl_hook_gamestart_ons
alias cl_hook_gamestart_as
alias cl_hook_gamestart_rc
-alias cl_hook_gamestart_nexball
+alias cl_hook_gamestart_nb
alias cl_hook_gamestart_cts
alias cl_hook_gamestart_ka
-alias cl_hook_gamestart_freezetag
+alias cl_hook_gamestart_ft
alias cl_hook_gameend
alias cl_hook_activeweapon
alias sv_hook_gamestart_ons
alias sv_hook_gamestart_as
alias sv_hook_gamestart_rc
-alias sv_hook_gamestart_nexball
+alias sv_hook_gamestart_nb
alias sv_hook_gamestart_cts
alias sv_hook_gamestart_ka
-alias sv_hook_gamestart_freezetag
+alias sv_hook_gamestart_ft
alias sv_hook_gamerestart
alias sv_hook_gameend
// campaign internal, set when loading a campaign map1G
set _campaign_index ""
set _campaign_name ""
+set _campaign_testrun 0 "To verify the campaign file, set this to 1, then start the first campaign level from the menu. If you end up in the menu again, it's good, if you get a QC crash, it's bad."
// debug
set _independent_players 0 "DO NOT TOUCH"
scr_loadingscreen_background 0
scr_loadingscreen_barcolor "0 0.5 1"
scr_loadingscreen_barheight 12
-scr_loadingscreen_count 13
+scr_loadingscreen_count 14
+scr_loadingscreen_firstforstartup 1
scr_loadingscreen_scale 999
scr_loadingscreen_scale_base 1
scr_loadingscreen_scale_limit 2