set sv_foginterval 1 "force enable fog in regular intervals"
-set physics_ode_droppedweapon 1 "use ODE physics instead of simple physics for dropped weapons, requires physics_ode to be enabled"
-set physics_ode_droppedweapon_damageforcescale 3 "how affected physical weapons are by damage"
-set physics_ode_droppedweapon_avelocity 2 "randomized anagular velocity given to the weapon when dropping"
+set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled"
+set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage"
+set g_physical_items_reset 1 "return map items to their original lotation after being picked up"
// Audio track names (for old-style "cd loop NUMBER" usage)
set _cdtrack_first "1"