set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines"
set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
+set g_chat_tellprivacy 1 "when disabled, tell messages are also sent to the server console log... otherwise they're kept private between players."
set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)"
set g_nick_flood_penalty 0.5 "duration of the nick flood penalty"
set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
// key for that?
seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
-seta g_waypointsprites_turrets 1 "disable turret waypoints"
-seta g_waypointsprites_turrets_maxdist 4000 "max distace for turret sprites"
+seta g_waypointsprite_turrets 1 "disable turret waypoints"
+seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites"
+seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle"
// so it can be stuffcmd-ed still
set cl_gravity 800 "but ignored anyway"
set spawn_debugview 0 "display spawnpoints and their rating on spawn to debug spawnpoint rating calculation"
set g_mutatormsg "" "mutator message"
set speedmeter 0 "print landing speeds"
-set developer_shtest 0 "experimental speedhack detection"
+set developer_csqcentities 0 "csqc entity spam"
set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
set g_debug_bot_commands 0 "print scripted bot commands before executing"
set g_debug_defaultsounds 0 "always use default sounds"