]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceXonotic.cfg
Midair combos
[xonotic/xonotic-data.pk3dir.git] / balanceXonotic.cfg
index 930c9dc1f32e39b16334e23d5e09532ecb648fb6..fa56aaa67471c643624290b88fcc08106222dece 100644 (file)
@@ -4,12 +4,12 @@ g_mod_balance Xonotic
 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_mortar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" // UNTIL IT CAN BE REMOVED FROM CODE
-set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_devastator -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
@@ -158,7 +158,7 @@ set g_projectiles_damage 2
 // possible values:
 // -2: absolutely no damage to projectiles (no exceptions)
 // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
-// 0: only damage from contents (lava/slime) or exceptions 
+// 0: only damage from contents (lava/slime) or exceptions
 // 1: only self damage or damage from contents or exceptions
 // 2: allow all damage to projectiles normally
 set g_projectiles_keep_owner 0
@@ -227,6 +227,21 @@ set g_balance_grapplehook_damagedbycontents 1
 
 // {{{ weapon properties
 // {{{ laser
+set g_balance_laser_melee_animtime 0.3
+set g_balance_laser_melee_damage 80
+set g_balance_laser_melee_delay 0.25
+set g_balance_laser_melee_force 200
+set g_balance_laser_melee_multihit 1
+set g_balance_laser_melee_no_doubleslap 1
+set g_balance_laser_melee_nonplayerdamage 40
+set g_balance_laser_melee_range 120
+set g_balance_laser_melee_refire 1.25
+set g_balance_laser_melee_swing_side 120
+set g_balance_laser_melee_swing_up 30
+set g_balance_laser_melee_time 0.15
+set g_balance_laser_melee_traces 10
+
+set g_balance_laser_primary 0 // 0 = shockwave attack, 1 = projectile primary
 set g_balance_laser_primary_damage 25
 set g_balance_laser_primary_edgedamage 12.5
 set g_balance_laser_primary_force 300
@@ -238,11 +253,11 @@ set g_balance_laser_primary_animtime 0.2
 set g_balance_laser_primary_lifetime 5
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0
-set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_primary_force_zscale 1.25
+set g_balance_laser_primary_force_zscale 1.2
 set g_balance_laser_primary_force_velocitybias 0
 set g_balance_laser_primary_force_other_scale 1
-set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
+
+set g_balance_laser_secondary 2 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary
 set g_balance_laser_secondary_damage 25
 set g_balance_laser_secondary_edgedamage 12.5
 set g_balance_laser_secondary_force 400
@@ -254,10 +269,39 @@ set g_balance_laser_secondary_animtime 0.2
 set g_balance_laser_secondary_lifetime 5
 set g_balance_laser_secondary_shotangle -90
 set g_balance_laser_secondary_delay 0
-set g_balance_laser_secondary_gauntlet 0
 set g_balance_laser_secondary_force_zscale 1.25
 set g_balance_laser_secondary_force_velocitybias 0
 set g_balance_laser_secondary_force_other_scale 1
+
+set g_balance_laser_shockwave_damage 20
+set g_balance_laser_shockwave_distance 2000
+set g_balance_laser_shockwave_edgedamage 0
+set g_balance_laser_shockwave_force 200
+set g_balance_laser_shockwave_force_forwardbias 50
+set g_balance_laser_shockwave_force_zscale 2
+set g_balance_laser_shockwave_jump_damage 20
+set g_balance_laser_shockwave_jump_edgedamage 0
+set g_balance_laser_shockwave_jump_force 300
+set g_balance_laser_shockwave_jump_force_velocitybias 0
+set g_balance_laser_shockwave_jump_force_zscale 1.25
+set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_jump_multiplier_distance 0.5
+set g_balance_laser_shockwave_jump_multiplier_min 0
+set g_balance_laser_shockwave_jump_radius 150
+set g_balance_laser_shockwave_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_multiplier_distance 0.5
+set g_balance_laser_shockwave_multiplier_min 0
+set g_balance_laser_shockwave_splash_damage 15
+set g_balance_laser_shockwave_splash_edgedamage 0
+set g_balance_laser_shockwave_splash_force 100
+set g_balance_laser_shockwave_splash_force_forwardbias 50
+set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_splash_multiplier_distance 0.5
+set g_balance_laser_shockwave_splash_multiplier_min 0
+set g_balance_laser_shockwave_splash_radius 70
+set g_balance_laser_shockwave_spread_max 120
+set g_balance_laser_shockwave_spread_min 25
+
 set g_balance_laser_switchdelay_drop 0.15
 set g_balance_laser_switchdelay_raise 0.15
 set g_balance_laser_reload_ammo 0 //default: 6
@@ -269,7 +313,7 @@ set g_balance_shotgun_primary_damage 4
 set g_balance_shotgun_primary_force 15
 set g_balance_shotgun_primary_spread 0.12
 set g_balance_shotgun_primary_refire 0.75
-set g_balance_shotgun_primary_animtime 0.2
+set g_balance_shotgun_primary_animtime 0.3
 set g_balance_shotgun_primary_ammo 1
 set g_balance_shotgun_primary_speed 8000
 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
@@ -303,7 +347,7 @@ set g_balance_uzi_burst_animtime 0.3
 set g_balance_uzi_burst_refire 0.06            // refire between burst bullets
 set g_balance_uzi_burst_refire2 0.45   // refire after burst
 set g_balance_uzi_burst_spread 0.02
-set g_balance_uzi_burst_damage 25              
+set g_balance_uzi_burst_damage 25
 set g_balance_uzi_burst_force 20
 set g_balance_uzi_burst_ammo 3
 
@@ -330,51 +374,51 @@ set g_balance_uzi_reload_ammo 60 //default: 30
 set g_balance_uzi_reload_time 2
 // }}}
 // {{{ mortar
-set g_balance_grenadelauncher_primary_type 0
-set g_balance_grenadelauncher_primary_damage 50
-set g_balance_grenadelauncher_primary_edgedamage 25
-set g_balance_grenadelauncher_primary_force 250
-set g_balance_grenadelauncher_primary_radius 120
-set g_balance_grenadelauncher_primary_speed 1900
-set g_balance_grenadelauncher_primary_speed_up 225
-set g_balance_grenadelauncher_primary_speed_z 0
-set g_balance_grenadelauncher_primary_spread 0
-set g_balance_grenadelauncher_primary_lifetime 5
-set g_balance_grenadelauncher_primary_lifetime2 1
-set g_balance_grenadelauncher_primary_refire 0.8
-set g_balance_grenadelauncher_primary_animtime 0.3
-set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_primary_health 15
-set g_balance_grenadelauncher_primary_damageforcescale 0
-set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
+set g_balance_mortar_primary_type 0
+set g_balance_mortar_primary_damage 50
+set g_balance_mortar_primary_edgedamage 25
+set g_balance_mortar_primary_force 250
+set g_balance_mortar_primary_radius 120
+set g_balance_mortar_primary_speed 1900
+set g_balance_mortar_primary_speed_up 225
+set g_balance_mortar_primary_speed_z 0
+set g_balance_mortar_primary_spread 0
+set g_balance_mortar_primary_lifetime 5
+set g_balance_mortar_primary_lifetime2 1
+set g_balance_mortar_primary_refire 0.8
+set g_balance_mortar_primary_animtime 0.3
+set g_balance_mortar_primary_ammo 2
+set g_balance_mortar_primary_health 15
+set g_balance_mortar_primary_damageforcescale 0
+set g_balance_mortar_primary_remote_minbouncecnt 0
 
-set g_balance_grenadelauncher_secondary_type 1
-set g_balance_grenadelauncher_secondary_damage 60
-set g_balance_grenadelauncher_secondary_edgedamage 30
-set g_balance_grenadelauncher_secondary_force 250
-set g_balance_grenadelauncher_secondary_radius 120
-set g_balance_grenadelauncher_secondary_speed 1400
-set g_balance_grenadelauncher_secondary_speed_up 150
-set g_balance_grenadelauncher_secondary_speed_z 0
-set g_balance_grenadelauncher_secondary_spread 0
-set g_balance_grenadelauncher_secondary_lifetime 5
-set g_balance_grenadelauncher_secondary_lifetime_bounce 0.5
-set g_balance_grenadelauncher_secondary_lifetime_stick 0
-set g_balance_grenadelauncher_secondary_refire 0.7
-set g_balance_grenadelauncher_secondary_animtime 0.3
-set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 30
-set g_balance_grenadelauncher_secondary_damageforcescale 4
-set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
+set g_balance_mortar_secondary_type 1
+set g_balance_mortar_secondary_damage 60
+set g_balance_mortar_secondary_edgedamage 30
+set g_balance_mortar_secondary_force 250
+set g_balance_mortar_secondary_radius 120
+set g_balance_mortar_secondary_speed 1400
+set g_balance_mortar_secondary_speed_up 150
+set g_balance_mortar_secondary_speed_z 0
+set g_balance_mortar_secondary_spread 0
+set g_balance_mortar_secondary_lifetime 5
+set g_balance_mortar_secondary_lifetime_bounce 0.5
+set g_balance_mortar_secondary_lifetime_stick 0
+set g_balance_mortar_secondary_refire 0.7
+set g_balance_mortar_secondary_animtime 0.3
+set g_balance_mortar_secondary_ammo 2
+set g_balance_mortar_secondary_health 30
+set g_balance_mortar_secondary_damageforcescale 4
+set g_balance_mortar_secondary_remote_detonateprimary 0
 
-set g_balance_grenadelauncher_bouncefactor 0.5
-set g_balance_grenadelauncher_bouncestop 0.075
+set g_balance_mortar_bouncefactor 0.5
+set g_balance_mortar_bouncestop 0.075
 
-set g_balance_grenadelauncher_switchdelay_drop 0.2
-set g_balance_grenadelauncher_switchdelay_raise 0.2
+set g_balance_mortar_switchdelay_drop 0.2
+set g_balance_mortar_switchdelay_raise 0.2
 
-set g_balance_grenadelauncher_reload_ammo 0 //default: 12
-set g_balance_grenadelauncher_reload_time 2
+set g_balance_mortar_reload_ammo 0 //default: 12
+set g_balance_mortar_reload_time 2
 // }}}
 // {{{ electro
 set g_balance_electro_lightning 0
@@ -383,7 +427,8 @@ set g_balance_electro_primary_edgedamage 20
 set g_balance_electro_primary_force 200
 set g_balance_electro_primary_force_up 0
 set g_balance_electro_primary_radius 100
-set g_balance_electro_primary_comboradius 200
+set g_balance_electro_primary_comboradius 300
+set g_balance_electro_primary_midaircombo_interval 0.3
 set g_balance_electro_primary_speed 2500
 set g_balance_electro_primary_spread 0
 set g_balance_electro_primary_lifetime 5
@@ -425,6 +470,36 @@ set g_balance_electro_switchdelay_raise 0.2
 set g_balance_electro_reload_ammo 0 //default: 20
 set g_balance_electro_reload_time 2
 // }}}
+// {{{ lightning
+set g_balance_lightning_primary_ammo 5
+set g_balance_lightning_primary_animtime 0.2
+set g_balance_lightning_primary_damage 100
+set g_balance_lightning_primary_edgedamage 0
+set g_balance_lightning_primary_falloff_mindist 0
+set g_balance_lightning_primary_falloff_maxdist 0
+set g_balance_lightning_primary_falloff_halflifedist 0
+set g_balance_lightning_primary_force 425
+set g_balance_lightning_primary_lifetime 0
+set g_balance_lightning_primary_radius 850
+set g_balance_lightning_primary_range 800
+set g_balance_lightning_primary_refire 0.4
+set g_balance_lightning_primary_speed 0
+set g_balance_lightning_primary_spread 0
+set g_balance_lightning_secondary_ammo 5
+set g_balance_lightning_secondary_animtime 0.5
+set g_balance_lightning_secondary_damage 100
+set g_balance_lightning_secondary_damageforcescale 4
+set g_balance_lightning_secondary_edgedamage 80
+set g_balance_lightning_secondary_flyingdamage 1
+set g_balance_lightning_secondary_flyingforce -80
+set g_balance_lightning_secondary_flyingradius 200
+set g_balance_lightning_secondary_force -200
+set g_balance_lightning_secondary_health 1
+set g_balance_lightning_secondary_lifetime 30
+set g_balance_lightning_secondary_radius 300
+set g_balance_lightning_secondary_refire 5
+set g_balance_lightning_secondary_speed 600
+// }}}
 // {{{ crylink 
 set g_balance_crylink_primary_damage 12
 set g_balance_crylink_primary_edgedamage 6
@@ -440,7 +515,6 @@ set g_balance_crylink_primary_ammo 3
 set g_balance_crylink_primary_bouncedamagefactor 0.5
 set g_balance_crylink_primary_joindelay 0.1
 set g_balance_crylink_primary_joinspread 0.2
-set g_balance_crylink_primary_jointime 0
 set g_balance_crylink_primary_joinexplode 1
 set g_balance_crylink_primary_joinexplode_damage 0
 set g_balance_crylink_primary_joinexplode_edgedamage 0
@@ -450,13 +524,13 @@ set g_balance_crylink_primary_linkexplode 1
 
 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
 set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_other_lifetime 5 
+set g_balance_crylink_primary_other_lifetime 5
 set g_balance_crylink_primary_other_fadetime 5
 
 set g_balance_crylink_secondary 1
 set g_balance_crylink_secondary_damage 10
 set g_balance_crylink_secondary_edgedamage 5
-set g_balance_crylink_secondary_force -150
+set g_balance_crylink_secondary_force -250
 set g_balance_crylink_secondary_radius 100
 set g_balance_crylink_secondary_speed 3000
 set g_balance_crylink_secondary_spread 0.01
@@ -469,9 +543,8 @@ set g_balance_crylink_secondary_ammo 2
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
 set g_balance_crylink_secondary_joindelay 0
 set g_balance_crylink_secondary_joinspread 0
-set g_balance_crylink_secondary_jointime 0
-set g_balance_crylink_secondary_joinexplode 0                  
-set g_balance_crylink_secondary_joinexplode_damage 0   
+set g_balance_crylink_secondary_joinexplode 0
+set g_balance_crylink_secondary_joinexplode_damage 0
 set g_balance_crylink_secondary_joinexplode_edgedamage 0
 set g_balance_crylink_secondary_joinexplode_radius 0
 set g_balance_crylink_secondary_joinexplode_force 0
@@ -479,8 +552,8 @@ set g_balance_crylink_secondary_linkexplode 1
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
 set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 5 
-set g_balance_crylink_secondary_line_fadetime 5
+set g_balance_crylink_secondary_other_lifetime 5 
+set g_balance_crylink_secondary_other_fadetime 5
 
 set g_balance_crylink_switchdelay_drop 0.2
 set g_balance_crylink_switchdelay_raise 0.2
@@ -500,8 +573,6 @@ set g_balance_nex_primary_damagefalloff_halflife 0 // 1500
 set g_balance_nex_primary_damagefalloff_forcehalflife 0 // 1500
 
 set g_balance_nex_secondary 0
-set g_balance_nex_secondary_charge 0
-set g_balance_nex_secondary_charge_rate 0.1
 set g_balance_nex_secondary_chargepool 0
 set g_balance_nex_secondary_chargepool_regen 0.15
 set g_balance_nex_secondary_chargepool_pause_regen 1
@@ -530,7 +601,7 @@ set g_balance_nex_charge_minspeed 400
 set g_balance_nex_charge_maxspeed 800
 
 set g_balance_nex_switchdelay_drop 0.3
-set g_balance_nex_switchdelay_raise 0.3
+set g_balance_nex_switchdelay_raise 0.25
 
 set g_balance_nex_reload_ammo 0 //default: 25
 set g_balance_nex_reload_time 2
@@ -555,7 +626,7 @@ set g_balance_hagar_primary_health 15
 set g_balance_hagar_primary_damageforcescale 0
 set g_balance_hagar_primary_radius 65
 set g_balance_hagar_primary_spread 0.03
-set g_balance_hagar_primary_speed 2200
+set g_balance_hagar_primary_speed 2500
 set g_balance_hagar_primary_lifetime 5
 set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second
 set g_balance_hagar_primary_ammo 1
@@ -577,7 +648,7 @@ set g_balance_hagar_secondary_health 15
 set g_balance_hagar_secondary_damageforcescale 0
 set g_balance_hagar_secondary_radius 80
 set g_balance_hagar_secondary_spread 0.05
-set g_balance_hagar_secondary_speed 2000
+set g_balance_hagar_secondary_speed 2500
 set g_balance_hagar_secondary_lifetime_min 10
 set g_balance_hagar_secondary_lifetime_rand 0
 set g_balance_hagar_secondary_refire 0.5
@@ -587,34 +658,34 @@ set g_balance_hagar_switchdelay_raise 0.2
 set g_balance_hagar_reload_ammo 0 //default: 25
 set g_balance_hagar_reload_time 2
 // }}}
-// {{{ rocketlauncher
-set g_balance_rocketlauncher_damage 80
-set g_balance_rocketlauncher_edgedamage 40
-set g_balance_rocketlauncher_force 400
-set g_balance_rocketlauncher_radius 110
-set g_balance_rocketlauncher_speed 1300
-set g_balance_rocketlauncher_speedaccel 1300
-set g_balance_rocketlauncher_speedstart 1000
-set g_balance_rocketlauncher_lifetime 10
-set g_balance_rocketlauncher_refire 1.1
-set g_balance_rocketlauncher_animtime 0.4
-set g_balance_rocketlauncher_ammo 4
-set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
-set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
-set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 90 // max degrees per second
-set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
-set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
-set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in
-set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
-set g_balance_rocketlauncher_remote_damage 70
-set g_balance_rocketlauncher_remote_edgedamage 35
-set g_balance_rocketlauncher_remote_radius 110
-set g_balance_rocketlauncher_remote_force 400
-set g_balance_rocketlauncher_switchdelay_drop 0.2
-set g_balance_rocketlauncher_switchdelay_raise 0.2
-set g_balance_rocketlauncher_reload_ammo 0 //default: 25
-set g_balance_rocketlauncher_reload_time 2
+// {{{ devastator
+set g_balance_devastator_damage 70
+set g_balance_devastator_edgedamage 35
+set g_balance_devastator_force 450
+set g_balance_devastator_radius 110
+set g_balance_devastator_speed 1300
+set g_balance_devastator_speedaccel 1300
+set g_balance_devastator_speedstart 1000
+set g_balance_devastator_lifetime 10
+set g_balance_devastator_refire 1.2
+set g_balance_devastator_animtime 0.4
+set g_balance_devastator_ammo 4
+set g_balance_devastator_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but mortar still can most the time.
+set g_balance_devastator_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
+set g_balance_devastator_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_devastator_guiderate 70 // max degrees per second
+set g_balance_devastator_guideratedelay 0.01 // immediate
+set g_balance_devastator_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
+set g_balance_devastator_guidedelay 0.2 // delay before guiding kicks in
+set g_balance_devastator_guidestop 0 // stop guiding when firing again
+set g_balance_devastator_remote_damage 70
+set g_balance_devastator_remote_edgedamage 35
+set g_balance_devastator_remote_radius 110
+set g_balance_devastator_remote_force 400
+set g_balance_devastator_switchdelay_drop 0.3
+set g_balance_devastator_switchdelay_raise 0.2
+set g_balance_devastator_reload_ammo 0 //default: 25
+set g_balance_devastator_reload_time 2
 // }}}
 // {{{ porto
 set g_balance_porto_primary_refire 1.5
@@ -632,12 +703,12 @@ set g_balance_portal_health 200 // these get recharged whenever the portal is us
 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
 // }}}
 // {{{ hook
-set g_balance_hook_primary_fuel 5 // hook monkeys set 0
+set g_balance_hook_primary_ammo 5 // hook monkeys set 0
 set g_balance_hook_primary_refire 0 // hook monkeys set 0
 set g_balance_hook_primary_animtime 0.3 // good shoot anim
 set g_balance_hook_primary_hooked_time_max 0 // infinite
 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
-set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
+set g_balance_hook_primary_hooked_ammo 5 // fuel per second hooked
 set g_balance_hook_secondary_damage 25 // not much
 set g_balance_hook_secondary_edgedamage 5 // not much
 set g_balance_hook_secondary_radius 500 // LOTS
@@ -669,7 +740,7 @@ set g_balance_tuba_pitchstep 6
 set g_balance_tuba_switchdelay_drop 0.2
 set g_balance_tuba_switchdelay_raise 0.2
 // }}}
-// {{{ fireball // this is a superweapon -- lets make it behave as one. 
+// {{{ fireball // this is a superweapon -- lets make it behave as one.
 set g_balance_fireball_primary_animtime 0.2
 set g_balance_fireball_primary_bfgdamage 100
 set g_balance_fireball_primary_bfgforce 0