// {{{ misc
set g_balance_selfdamagepercent 0.65
-set g_balance_weaponswitchdelay 0.2
set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
set g_weaponratefactor 1 "weapon fire rate multiplier"
set g_weapondamagefactor 1 "weapon damage multiplier"
// {{{ weapon properties
// {{{ laser
+set g_balance_laser_melee_animtime 0.3
+set g_balance_laser_melee_damage 80
+set g_balance_laser_melee_delay 0.25
+set g_balance_laser_melee_force 200
+set g_balance_laser_melee_multihit 1
+set g_balance_laser_melee_no_doubleslap 1
+set g_balance_laser_melee_nonplayerdamage 40
+set g_balance_laser_melee_range 120
+set g_balance_laser_melee_refire 1.25
+set g_balance_laser_melee_swing_side 120
+set g_balance_laser_melee_swing_up 30
+set g_balance_laser_melee_time 0.15
+set g_balance_laser_melee_traces 10
+
+set g_balance_laser_primary 0 // 0 = shockwave attack, 1 = projectile primary
set g_balance_laser_primary_damage 25
set g_balance_laser_primary_edgedamage 12.5
set g_balance_laser_primary_force 300
set g_balance_laser_primary_lifetime 5
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0
-set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_primary_force_zscale 1.25
+set g_balance_laser_primary_force_zscale 1.2
set g_balance_laser_primary_force_velocitybias 0
set g_balance_laser_primary_force_other_scale 1
-set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
+
+set g_balance_laser_secondary 2 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary
set g_balance_laser_secondary_damage 25
set g_balance_laser_secondary_edgedamage 12.5
set g_balance_laser_secondary_force 400
set g_balance_laser_secondary_lifetime 5
set g_balance_laser_secondary_shotangle -90
set g_balance_laser_secondary_delay 0
-set g_balance_laser_secondary_gauntlet 0
set g_balance_laser_secondary_force_zscale 1.25
set g_balance_laser_secondary_force_velocitybias 0
set g_balance_laser_secondary_force_other_scale 1
-set g_balance_laser_switchdelay_drop 0.2
-set g_balance_laser_switchdelay_raise 0.2
+
+set g_balance_laser_shockwave_damage 20
+set g_balance_laser_shockwave_distance 2000
+set g_balance_laser_shockwave_edgedamage 0
+set g_balance_laser_shockwave_force 200
+set g_balance_laser_shockwave_force_forwardbias 50
+set g_balance_laser_shockwave_force_zscale 2
+set g_balance_laser_shockwave_jump_damage 20
+set g_balance_laser_shockwave_jump_edgedamage 0
+set g_balance_laser_shockwave_jump_force 300
+set g_balance_laser_shockwave_jump_force_velocitybias 0
+set g_balance_laser_shockwave_jump_force_zscale 1.25
+set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_jump_multiplier_distance 0.5
+set g_balance_laser_shockwave_jump_multiplier_min 0
+set g_balance_laser_shockwave_jump_radius 150
+set g_balance_laser_shockwave_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_multiplier_distance 0.5
+set g_balance_laser_shockwave_multiplier_min 0
+set g_balance_laser_shockwave_splash_damage 15
+set g_balance_laser_shockwave_splash_edgedamage 0
+set g_balance_laser_shockwave_splash_force 100
+set g_balance_laser_shockwave_splash_force_forwardbias 50
+set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_splash_multiplier_distance 0.5
+set g_balance_laser_shockwave_splash_multiplier_min 0
+set g_balance_laser_shockwave_splash_radius 70
+set g_balance_laser_shockwave_spread_max 120
+set g_balance_laser_shockwave_spread_min 25
+
+set g_balance_laser_switchdelay_drop 0.15
+set g_balance_laser_switchdelay_raise 0.15
set g_balance_laser_reload_ammo 0 //default: 6
set g_balance_laser_reload_time 2
// }}}
set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
// }}}
+// {{{ lightning
+set g_balance_lightning_primary_ammo 5
+set g_balance_lightning_primary_animtime 0.2
+set g_balance_lightning_primary_damage 100
+set g_balance_lightning_primary_edgedamage 0
+set g_balance_lightning_primary_falloff_mindist 0
+set g_balance_lightning_primary_falloff_maxdist 0
+set g_balance_lightning_primary_falloff_halflifedist 0
+set g_balance_lightning_primary_force 425
+set g_balance_lightning_primary_lifetime 0
+set g_balance_lightning_primary_radius 850
+set g_balance_lightning_primary_range 800
+set g_balance_lightning_primary_refire 0.4
+set g_balance_lightning_primary_speed 0
+set g_balance_lightning_primary_spread 0
+set g_balance_lightning_secondary_ammo 5
+set g_balance_lightning_secondary_animtime 0.5
+set g_balance_lightning_secondary_damage 100
+set g_balance_lightning_secondary_damageforcescale 4
+set g_balance_lightning_secondary_edgedamage 80
+set g_balance_lightning_secondary_flyingdamage 1
+set g_balance_lightning_secondary_flyingforce -80
+set g_balance_lightning_secondary_flyingradius 200
+set g_balance_lightning_secondary_force -200
+set g_balance_lightning_secondary_health 1
+set g_balance_lightning_secondary_lifetime 30
+set g_balance_lightning_secondary_radius 300
+set g_balance_lightning_secondary_refire 5
+set g_balance_lightning_secondary_speed 600
+// }}}
// {{{ crylink
set g_balance_crylink_primary_damage 12
set g_balance_crylink_primary_edgedamage 6
set g_balance_crylink_secondary 1
set g_balance_crylink_secondary_damage 10
set g_balance_crylink_secondary_edgedamage 5
-set g_balance_crylink_secondary_force -150
+set g_balance_crylink_secondary_force -250
set g_balance_crylink_secondary_radius 100
set g_balance_crylink_secondary_speed 3000
set g_balance_crylink_secondary_spread 0.01
set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 5
-set g_balance_crylink_secondary_line_fadetime 5
+set g_balance_crylink_secondary_other_lifetime 5
+set g_balance_crylink_secondary_other_fadetime 5
set g_balance_crylink_switchdelay_drop 0.2
set g_balance_crylink_switchdelay_raise 0.2
set g_balance_nex_primary_damage 80
set g_balance_nex_primary_force 400
set g_balance_nex_primary_refire 1.5
-set g_balance_nex_primary_animtime 0.5
+set g_balance_nex_primary_animtime 0.6
set g_balance_nex_primary_ammo 6
set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3
set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000
set g_balance_nex_primary_damagefalloff_forcehalflife 0 // 1500
set g_balance_nex_secondary 0
-set g_balance_nex_secondary_charge 0
-set g_balance_nex_secondary_charge_rate 0.1
set g_balance_nex_secondary_chargepool 0
set g_balance_nex_secondary_chargepool_regen 0.15
set g_balance_nex_secondary_chargepool_pause_regen 1
set g_balance_nex_charge_minspeed 400
set g_balance_nex_charge_maxspeed 800
-set g_balance_nex_switchdelay_drop 0.2
-set g_balance_nex_switchdelay_raise 0.2
+set g_balance_nex_switchdelay_drop 0.3
+set g_balance_nex_switchdelay_raise 0.25
set g_balance_nex_reload_ammo 0 //default: 25
set g_balance_nex_reload_time 2
set g_balance_hagar_primary_damageforcescale 0
set g_balance_hagar_primary_radius 65
set g_balance_hagar_primary_spread 0.03
-set g_balance_hagar_primary_speed 2200
+set g_balance_hagar_primary_speed 2500
set g_balance_hagar_primary_lifetime 5
set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second
set g_balance_hagar_primary_ammo 1
set g_balance_hagar_secondary_damageforcescale 0
set g_balance_hagar_secondary_radius 80
set g_balance_hagar_secondary_spread 0.05
-set g_balance_hagar_secondary_speed 2000
+set g_balance_hagar_secondary_speed 2500
set g_balance_hagar_secondary_lifetime_min 10
set g_balance_hagar_secondary_lifetime_rand 0
set g_balance_hagar_secondary_refire 0.5
// {{{ rocketlauncher
set g_balance_rocketlauncher_damage 80
set g_balance_rocketlauncher_edgedamage 40
-set g_balance_rocketlauncher_force 400
+set g_balance_rocketlauncher_force 450
set g_balance_rocketlauncher_radius 110
set g_balance_rocketlauncher_speed 1300
set g_balance_rocketlauncher_speedaccel 1300