set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hagar 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
+set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
-set g_start_weapon_sniperrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
+set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
+set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_balance_pause_health_regen 5
set g_balance_pause_health_regen_spawn 0
set g_balance_health_rot 0.04
-set g_balance_health_rotlinear 2
+set g_balance_health_rotlinear 1
set g_balance_pause_health_rot 0.5
set g_balance_pause_health_rot_spawn 5
set g_balance_health_regenstable 100
set g_balance_armor_regen 0
set g_balance_armor_regenlinear 0
set g_balance_armor_rot 0.04
-set g_balance_armor_rotlinear 2
+set g_balance_armor_rotlinear 1
set g_balance_pause_armor_rot 1
set g_balance_pause_armor_rot_spawn 5
set g_balance_armor_regenstable 100
set g_balance_shotgun_secondary_melee_range 85
set g_balance_shotgun_secondary_melee_swing 50
set g_balance_shotgun_secondary_melee_time 0.1
+set g_balance_shotgun_secondary_melee_no_doubleslap 1
set g_balance_shotgun_secondary_damage 115
set g_balance_shotgun_secondary_force 150
set g_balance_shotgun_secondary_refire 1.1
set g_balance_hagar_primary_refire 0.15
set g_balance_hagar_primary_ammo 1
set g_balance_hagar_secondary 1
+set g_balance_hagar_secondary_load 0
+set g_balance_hagar_secondary_load_speed 0.6
+set g_balance_hagar_secondary_load_max 4
+set g_balance_hagar_secondary_load_hold 0
+set g_balance_hagar_secondary_load_releasedeath 1
+set g_balance_hagar_secondary_load_abort 1
set g_balance_hagar_secondary_damage 35
set g_balance_hagar_secondary_edgedamage 17.5
set g_balance_hagar_secondary_force 100
// {{{ sniperrifle
set g_balance_sniperrifle_bursttime 0
set g_balance_sniperrifle_primary_tracer 1
+set g_balance_sniperrifle_primary_shots 1
set g_balance_sniperrifle_primary_damage 60
set g_balance_sniperrifle_primary_headshotaddeddamage 50
set g_balance_sniperrifle_primary_spread 0
set g_balance_sniperrifle_secondary 0 // Nex and sniper rifle should never be on the same map, so this (zoom on secondary) is okay
set g_balance_sniperrifle_secondary_reload 0
set g_balance_sniperrifle_secondary_tracer 0
+set g_balance_sniperrifle_secondary_shots 1
set g_balance_sniperrifle_secondary_damage 25
set g_balance_sniperrifle_secondary_headshotaddeddamage 35
set g_balance_sniperrifle_secondary_spread 0.01