]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceFruitieX.cfg
Improve water movement prediction
[xonotic/xonotic-data.pk3dir.git] / balanceFruitieX.cfg
index 219ea0f315df3b4c3817766f963d2f80c3158543..99d458d1d75275c639a7e730b6daf59eb1646df2 100644 (file)
@@ -145,7 +145,6 @@ set g_balance_fuel_limit 999
 
 // {{{ misc
 set g_balance_selfdamagepercent 0.65
-set g_balance_weaponswitchdelay 0.15
 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
 set g_weaponratefactor 1 "weapon fire rate multiplier"
 set g_weapondamagefactor 1 "weapon damage multiplier"
@@ -159,7 +158,7 @@ set g_projectiles_damage 2
 // possible values:
 // -2: absolutely no damage to projectiles (no exceptions)
 // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
-// 0: only damage from contents (lava/slime) or exceptions 
+// 0: only damage from contents (lava/slime) or exceptions
 // 1: only self damage or damage from contents or exceptions
 // 2: allow all damage to projectiles normally
 set g_projectiles_keep_owner 0
@@ -224,25 +223,11 @@ set g_balance_grapplehook_stretch 50
 set g_balance_grapplehook_airfriction 0.2
 set g_balance_grapplehook_health 130
 set g_balance_grapplehook_damagedbycontents 0
+set g_balance_grapplehook_refire 0.2
 // }}}
 
 // {{{ weapon properties
 // {{{ laser
-set g_balance_laser_melee_animtime 0.3
-set g_balance_laser_melee_damage 80
-set g_balance_laser_melee_delay 0.25
-set g_balance_laser_melee_force 200
-set g_balance_laser_melee_multihit 1
-set g_balance_laser_melee_no_doubleslap 1
-set g_balance_laser_melee_nonplayerdamage 40
-set g_balance_laser_melee_range 120
-set g_balance_laser_melee_refire 1.25
-set g_balance_laser_melee_swing_side 120
-set g_balance_laser_melee_swing_up 30
-set g_balance_laser_melee_time 0.15
-set g_balance_laser_melee_traces 10
-
-set g_balance_laser_primary 1 // 0 = shockwave attack, 1 = projectile primary
 set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
 set g_balance_laser_primary_edgedamage 20
 set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias
@@ -254,14 +239,11 @@ set g_balance_laser_primary_animtime 0.4
 set g_balance_laser_primary_lifetime 5
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0
+set g_balance_laser_primary_gauntlet 0
 set g_balance_laser_primary_force_zscale 2 // 300 upforce
 set g_balance_laser_primary_force_velocitybias 0.3
 set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around
-
-set g_balance_laser_reload_ammo 0 //default: 6
-set g_balance_laser_reload_time 2
-
-set g_balance_laser_secondary 0 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary
+set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 200 // dps
 set g_balance_laser_secondary_edgedamage 0
 set g_balance_laser_secondary_force 1300
@@ -273,35 +255,14 @@ set g_balance_laser_secondary_animtime 0.066
 set g_balance_laser_secondary_lifetime 0
 set g_balance_laser_secondary_shotangle 0
 set g_balance_laser_secondary_delay 0
+set g_balance_laser_secondary_gauntlet 1
 set g_balance_laser_secondary_force_zscale 1.25
 set g_balance_laser_secondary_force_velocitybias 0
 set g_balance_laser_secondary_force_other_scale 0
-
-set g_balance_laser_shockwave_damage 20
-set g_balance_laser_shockwave_distance 2000
-set g_balance_laser_shockwave_edgedamage 0
-set g_balance_laser_shockwave_force 250
-set g_balance_laser_shockwave_jump_damage 20
-set g_balance_laser_shockwave_jump_edgedamage 0
-set g_balance_laser_shockwave_jump_force 300
-set g_balance_laser_shockwave_jump_force_velocitybias 0
-set g_balance_laser_shockwave_jump_force_zscale 1.25
-set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5
-set g_balance_laser_shockwave_jump_multiplier_distance 0.5
-set g_balance_laser_shockwave_jump_multiplier_min 0
-set g_balance_laser_shockwave_jump_radius 150
-set g_balance_laser_shockwave_multiplier_accuracy 0.5
-set g_balance_laser_shockwave_multiplier_distance 0.5
-set g_balance_laser_shockwave_multiplier_min 0
-set g_balance_laser_shockwave_splash_damage 15
-set g_balance_laser_shockwave_splash_edgedamage 0
-set g_balance_laser_shockwave_splash_force 100
-set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5
-set g_balance_laser_shockwave_splash_multiplier_distance 0.5
-set g_balance_laser_shockwave_splash_multiplier_min 0
-set g_balance_laser_shockwave_splash_radius 70
-set g_balance_laser_shockwave_spread_max 100
-set g_balance_laser_shockwave_spread_min 20
+set g_balance_laser_switchdelay_drop 0.15
+set g_balance_laser_switchdelay_raise 0.15
+set g_balance_laser_reload_ammo 0 //default: 6
+set g_balance_laser_reload_time 2
 // }}}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 18
@@ -311,8 +272,7 @@ set g_balance_shotgun_primary_spread 0.16 // LOG: changed from 0.18 -> 0.16 to c
 set g_balance_shotgun_primary_refire 1
 set g_balance_shotgun_primary_animtime 0.3
 set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_speed 12000
-set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_primary_solidpenetration 3.8
 set g_balance_shotgun_secondary 1
 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
 set g_balance_shotgun_secondary_melee_range 120
@@ -327,6 +287,8 @@ set g_balance_shotgun_secondary_damage 110
 set g_balance_shotgun_secondary_force 150
 set g_balance_shotgun_secondary_refire 1.1
 set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_switchdelay_drop 0.15
+set g_balance_shotgun_switchdelay_raise 0.15
 set g_balance_shotgun_reload_ammo 0 //default: 5
 set g_balance_shotgun_reload_time 2
 // }}}
@@ -347,21 +309,21 @@ set g_balance_uzi_burst_ammo 3
 
 set g_balance_uzi_first 1
 set g_balance_uzi_first_damage 15 / f/ LOG: 22 -> 15
-set g_balance_uzi_first_headshotaddeddamage 0
 set g_balance_uzi_first_force 50
 set g_balance_uzi_first_spread 0.03
 set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 2
 
 set g_balance_uzi_sustained_damage 12   // 120 dps
-set g_balance_uzi_sustained_headshotaddeddamage 0
 set g_balance_uzi_sustained_force 12
 set g_balance_uzi_sustained_spread 0.06
 set g_balance_uzi_sustained_refire 0.1
 set g_balance_uzi_sustained_ammo 1
 
-set g_balance_uzi_speed 18000
-set g_balance_uzi_bulletconstant 115 // 13.1qu
+set g_balance_uzi_solidpenetration 13.1
+
+set g_balance_uzi_switchdelay_drop 0.15
+set g_balance_uzi_switchdelay_raise 0.15
 
 set g_balance_uzi_reload_ammo 0 //default: 30
 set g_balance_uzi_reload_time 2
@@ -407,6 +369,9 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
 set g_balance_grenadelauncher_bouncefactor 0.5
 set g_balance_grenadelauncher_bouncestop 0.12
 
+set g_balance_grenadelauncher_switchdelay_drop 0.15
+set g_balance_grenadelauncher_switchdelay_raise 0.15
+
 set g_balance_grenadelauncher_reload_ammo 0 //default: 12
 set g_balance_grenadelauncher_reload_time 2
 // }}}
@@ -454,6 +419,8 @@ set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 0
 set g_balance_electro_combo_speed 400
 set g_balance_electro_combo_safeammocheck 1
+set g_balance_electro_switchdelay_drop 0.15
+set g_balance_electro_switchdelay_raise 0.15
 set g_balance_electro_reload_ammo 0 //default: 20
 set g_balance_electro_reload_time 2
 // }}}
@@ -472,7 +439,6 @@ set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.2
 set g_balance_crylink_primary_joindelay 0
 set g_balance_crylink_primary_joinspread 0.2
-set g_balance_crylink_primary_jointime 0.1
 set g_balance_crylink_primary_joinexplode 0
 set g_balance_crylink_primary_joinexplode_damage 0
 set g_balance_crylink_primary_joinexplode_edgedamage 0
@@ -492,6 +458,7 @@ set g_balance_crylink_secondary_force 16 // LOG: 20 -> 16
 set g_balance_crylink_secondary_radius 15 // LOG: 20 -> 15
 set g_balance_crylink_secondary_speed 1250 // LOG: 1500 -> 1250
 set g_balance_crylink_secondary_spread 0.1
+set g_balance_crylink_secondary_spreadtype 0
 set g_balance_crylink_secondary_shots 6
 set g_balance_crylink_secondary_bounces 2
 set g_balance_crylink_secondary_refire 0.9 // LOG: 0.8 -> 0.9
@@ -500,9 +467,8 @@ set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3
 set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4
 set g_balance_crylink_secondary_joindelay 0
 set g_balance_crylink_secondary_joinspread 0.2
-set g_balance_crylink_secondary_jointime 0.1
-set g_balance_crylink_secondary_joinexplode 0                  
-set g_balance_crylink_secondary_joinexplode_damage 0   
+set g_balance_crylink_secondary_joinexplode 0
+set g_balance_crylink_secondary_joinexplode_damage 0
 set g_balance_crylink_secondary_joinexplode_edgedamage 0
 set g_balance_crylink_secondary_joinexplode_radius 0
 set g_balance_crylink_secondary_joinexplode_force 0
@@ -513,6 +479,9 @@ set g_balance_crylink_secondary_middle_fadetime 5
 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
 set g_balance_crylink_secondary_line_fadetime 0.25
 
+set g_balance_crylink_switchdelay_drop 0.15
+set g_balance_crylink_switchdelay_raise 0.15
+
 set g_balance_crylink_reload_ammo 0 //default: 10
 set g_balance_crylink_reload_time 2
 // }}}
@@ -557,6 +526,9 @@ set g_balance_nex_charge_velocity_rate 0
 set g_balance_nex_charge_minspeed 600
 set g_balance_nex_charge_maxspeed 1000
 
+set g_balance_nex_switchdelay_drop 0.15
+set g_balance_nex_switchdelay_raise 0.15
+
 set g_balance_nex_reload_ammo 0 //default: 25
 set g_balance_nex_reload_time 2
 // }}}
@@ -567,6 +539,8 @@ set g_balance_minstanex_ammo 10
 set g_balance_minstanex_laser_ammo 0
 set g_balance_minstanex_laser_animtime 0.3
 set g_balance_minstanex_laser_refire 0.6
+set g_balance_minstanex_switchdelay_drop 0.15
+set g_balance_minstanex_switchdelay_raise 0.15
 set g_balance_minstanex_reload_ammo 0 //default: 50
 set g_balance_minstanex_reload_time 2
 // }}}
@@ -605,6 +579,8 @@ set g_balance_hagar_secondary_lifetime_min 5
 set g_balance_hagar_secondary_lifetime_rand 0
 set g_balance_hagar_secondary_refire 0.12 // default for _load: 0.8
 set g_balance_hagar_secondary_ammo 1
+set g_balance_hagar_switchdelay_drop 0.15
+set g_balance_hagar_switchdelay_raise 0.15
 set g_balance_hagar_reload_ammo 0 //default: 25
 set g_balance_hagar_reload_time 2
 // }}}
@@ -632,6 +608,8 @@ set g_balance_rocketlauncher_remote_damage 60
 set g_balance_rocketlauncher_remote_edgedamage 20
 set g_balance_rocketlauncher_remote_radius 120
 set g_balance_rocketlauncher_remote_force 350
+set g_balance_rocketlauncher_switchdelay_drop 0.15
+set g_balance_rocketlauncher_switchdelay_raise 0.15
 set g_balance_rocketlauncher_reload_ammo 0 //default: 25
 set g_balance_rocketlauncher_reload_time 2
 // }}}
@@ -645,12 +623,14 @@ set g_balance_porto_secondary_refire 1.5
 set g_balance_porto_secondary_animtime 0.2
 set g_balance_porto_secondary_speed 2000
 set g_balance_porto_secondary_lifetime 5
+set g_balance_porto_switchdelay_drop 0.15
+set g_balance_porto_switchdelay_raise 0.15
 set g_balance_portal_health 200 // these get recharged whenever the portal is used
 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
 // }}}
 // {{{ hook
 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
-set g_balance_hook_primary_refire 0 // hook monkeys set 0
+set g_balance_hook_primary_refire 0.2 // hook monkeys set 0
 set g_balance_hook_primary_animtime 0.2 // good shoot anim
 set g_balance_hook_primary_hooked_time_max 0 // infinite
 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
@@ -668,7 +648,9 @@ set g_balance_hook_secondary_animtime 0.2 // good shoot anim
 set g_balance_hook_secondary_power 3 // effect behaves like a square function
 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
 set g_balance_hook_secondary_health 0
-set g_balance_hook_secondary_damageforcescale 0 
+set g_balance_hook_secondary_damageforcescale 0
+set g_balance_hook_switchdelay_drop 0.15
+set g_balance_hook_switchdelay_raise 0.15
 // }}}
 // {{{ tuba
 set g_balance_tuba_refire 0.05
@@ -681,6 +663,8 @@ set g_balance_tuba_edgedamage 0
 set g_balance_tuba_radius 200
 set g_balance_tuba_force 40
 set g_balance_tuba_pitchstep 6
+set g_balance_tuba_switchdelay_drop 0.15
+set g_balance_tuba_switchdelay_raise 0.15
 // }}}
 // {{{ fireball
 set g_balance_fireball_primary_animtime 0.2
@@ -717,4 +701,6 @@ set g_balance_fireball_secondary_speed 900
 set g_balance_fireball_secondary_speed_up 100
 set g_balance_fireball_secondary_speed_z 0
 set g_balance_fireball_secondary_spread 0
+set g_balance_fireball_switchdelay_drop 0.15
+set g_balance_fireball_switchdelay_raise 0.15
 // }}}