// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
+set g_projectiles_keep_owner 0
set g_projectiles_newton_style 2
// possible values:
// 0: absolute velocity projectiles (like Quake)
set g_balance_crylink_secondary_radius 15 // LOG: 20 -> 15
set g_balance_crylink_secondary_speed 1250 // LOG: 1500 -> 1250
set g_balance_crylink_secondary_spread 0.1
+set g_balance_crylink_secondary_spreadtype 0
set g_balance_crylink_secondary_shots 6
set g_balance_crylink_secondary_bounces 2
set g_balance_crylink_secondary_refire 0.9 // LOG: 0.8 -> 0.9