+g_mod_balance Nexuiz25
+
// {{{ starting gear
set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_pickup_respawntime_long 30
set g_pickup_respawntime_powerup 120
set g_pickup_respawntime_weapon 15
+set g_pickup_respawntime_superweapon 120
set g_pickup_respawntime_ammo 15
set g_pickup_respawntimejitter_short 0
set g_pickup_respawntimejitter_medium 0
set g_pickup_respawntimejitter_long 0
set g_pickup_respawntimejitter_powerup 10
set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_superweapon 10
set g_pickup_respawntimejitter_ammo 0
// }}}
set g_balance_firetransfer_damage 0.8
set g_throughfloor_damage 1
set g_throughfloor_force 1
+set g_projectiles_damage 2
+// possible values:
+// -2: absolutely no damage to projectiles (no exceptions)
+// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
+// 0: only damage from contents (lava/slime) or exceptions
+// 1: only self damage or damage from contents or exceptions
+// 2: allow all damage to projectiles normally
set g_projectiles_newton_style 2
// possible values:
// 0: absolute velocity projectiles (like Quake)
set g_balance_falldamage_factor 0.15
set g_balance_falldamage_maxdamage 25
set g_balance_damagepush_speedfactor 0
-set g_balance_contents_damagerate 5 // how many times to apply damage per second (so 5 is 0.2 second delay per impulse of damage)
+set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
+set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
// }}}
// {{{ powerups
set g_balance_powerup_strength_time 30
set g_balance_powerup_strength_selfdamage 1.5
set g_balance_powerup_strength_selfforce 1.5
+set g_balance_superweapons_time 30
// }}}
// {{{ jetpack/hook
set g_balance_uzi_first 1
set g_balance_uzi_first_damage 30
+set g_balance_uzi_first_headshotaddeddamage 0
set g_balance_uzi_first_force 50
set g_balance_uzi_first_spread 0.015
set g_balance_uzi_first_refire 0.2
set g_balance_uzi_first_ammo 1
set g_balance_uzi_sustained_damage 15
+set g_balance_uzi_sustained_headshotaddeddamage 0
set g_balance_uzi_sustained_force 27
set g_balance_uzi_sustained_spread 0.05
set g_balance_uzi_sustained_refire 0.1
set g_balance_electro_combo_radius 250
set g_balance_electro_combo_comboradius 0
set g_balance_electro_combo_speed 2000
+set g_balance_electro_combo_safeammocheck 0
set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
// }}}
set g_balance_nex_charge_animlimit 0.5
set g_balance_nex_charge_limit 0.5
set g_balance_nex_charge_rot_rate 0
-set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
+set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button
set g_balance_nex_charge_shot_multiplier 0.5
set g_balance_nex_charge_velocity_rate 0.2
set g_balance_nex_charge_minspeed 400
set g_balance_minstanex_animtime 0.3
set g_balance_minstanex_ammo 10
set g_balance_minstanex_laser_ammo 0
+set g_balance_minstanex_laser_animtime 0.3
+set g_balance_minstanex_laser_refire 0.7
set g_balance_minstanex_reload_ammo 0 //default: 50
set g_balance_minstanex_reload_time 2
// }}}
set g_balance_porto_primary_animtime 0.3
set g_balance_porto_primary_speed 2000
set g_balance_porto_primary_lifetime 30
+set g_balance_porto_secondary 0
+set g_balance_porto_secondary_refire 1.5
+set g_balance_porto_secondary_animtime 0.3
+set g_balance_porto_secondary_speed 2000
+set g_balance_porto_secondary_lifetime 30
set g_balance_portal_health 200 // these get recharged whenever the portal is used
set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
// }}}
set g_balance_tuba_pitchstep 6
// }}}
// {{{ fireball
-set g_balance_fireball_primary_ammo 40
set g_balance_fireball_primary_animtime 0.15
set g_balance_fireball_primary_bfgdamage 100
set g_balance_fireball_primary_bfgforce 0
set g_balance_fireball_primary_refire2 0
set g_balance_fireball_primary_speed 650
set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 5
set g_balance_fireball_secondary_animtime 0.3
set g_balance_fireball_secondary_damage 40
set g_balance_fireball_secondary_damageforcescale 4
set g_balance_fireball_secondary_speed_up 100
set g_balance_fireball_secondary_speed_z 0
set g_balance_fireball_secondary_spread 0
-set g_balance_fireball_reload_ammo 0 //default: 60
-set g_balance_fireball_reload_time 2
// }}}
// {{{ seeker
set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.