]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balance25.cfg
New/better force calculations, now players shouldn't ever be pulled
[xonotic/xonotic-data.pk3dir.git] / balance25.cfg
index 151372fed5a52816b6f8a644db921f33e21665a9..4a4f518bfbe1244caf158ef2b8451cdb8de3496f 100644 (file)
@@ -228,28 +228,40 @@ set g_balance_grapplehook_damagedbycontents 0
 
 // {{{ weapon properties
 // {{{ laser
-set g_balance_laser_oldprimary 1
+set g_balance_laser_melee_animtime 0.3
+set g_balance_laser_melee_damage 80
+set g_balance_laser_melee_delay 0.25
+set g_balance_laser_melee_force 200
+set g_balance_laser_melee_multihit 1
+set g_balance_laser_melee_no_doubleslap 1
+set g_balance_laser_melee_nonplayerdamage 40
+set g_balance_laser_melee_range 120
+set g_balance_laser_melee_refire 1.25
+set g_balance_laser_melee_swing_side 120
+set g_balance_laser_melee_swing_up 30
+set g_balance_laser_melee_time 0.15
+set g_balance_laser_melee_traces 10
+
+set g_balance_laser_primary 1 // 0 = shockwave attack, 1 = projectile primary
 set g_balance_laser_primary_damage 35
 set g_balance_laser_primary_edgedamage 10
 set g_balance_laser_primary_force 400
 set g_balance_laser_primary_radius 70
 set g_balance_laser_primary_speed 9000
 set g_balance_laser_primary_spread 0
-set g_balance_laser_primary_spread_max 100
-set g_balance_laser_primary_spread_min 20
 set g_balance_laser_primary_refire 0.7
 set g_balance_laser_primary_animtime 0.3
 set g_balance_laser_primary_lifetime 30
-set g_balance_laser_primary_multiplier_min 0.5
-set g_balance_laser_primary_multiplier_accuracy 0.5
-set g_balance_laser_primary_multiplier_distance 0.5
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0.05
-set g_balance_laser_primary_gauntlet 0
 set g_balance_laser_primary_force_zscale 1
 set g_balance_laser_primary_force_velocitybias 0
 set g_balance_laser_primary_force_other_scale 1
-set g_balance_laser_secondary 0 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = gauntlet secondary
+
+set g_balance_laser_reload_ammo 0 //default: 6
+set g_balance_laser_reload_time 2
+
+set g_balance_laser_secondary 0 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary
 set g_balance_laser_secondary_damage 35
 set g_balance_laser_secondary_edgedamage 10
 set g_balance_laser_secondary_force 400
@@ -259,23 +271,39 @@ set g_balance_laser_secondary_spread 0
 set g_balance_laser_secondary_refire 0.7
 set g_balance_laser_secondary_animtime 0.3
 set g_balance_laser_secondary_lifetime 30
-set g_balance_laser_secondary_melee_delay 0.25 // 0.35 was too slow
-set g_balance_laser_secondary_melee_range 120
-set g_balance_laser_secondary_melee_swing_side 120
-set g_balance_laser_secondary_melee_swing_up 30
-set g_balance_laser_secondary_melee_time 0.15
-set g_balance_laser_secondary_melee_traces 10
-set g_balance_laser_secondary_melee_no_doubleslap 1
-set g_balance_laser_secondary_melee_nonplayerdamage 40
-set g_balance_laser_secondary_melee_multihit 1
-set g_balance_laser_secondary_damage 80
 set g_balance_laser_secondary_shotangle 0
 set g_balance_laser_secondary_delay 0
 set g_balance_laser_secondary_force_zscale 1
 set g_balance_laser_secondary_force_velocitybias 0
 set g_balance_laser_secondary_force_other_scale 1
-set g_balance_laser_reload_ammo 0 //default: 6
-set g_balance_laser_reload_time 2
+
+set g_balance_laser_shockwave_damage 20
+set g_balance_laser_shockwave_distance 2000
+set g_balance_laser_shockwave_edgedamage 0
+set g_balance_laser_shockwave_force 250
+set g_balance_laser_shockwave_force_forwardbias 0.5
+set g_balance_laser_shockwave_jump_damage 20
+set g_balance_laser_shockwave_jump_edgedamage 0
+set g_balance_laser_shockwave_jump_force 300
+set g_balance_laser_shockwave_jump_force_velocitybias 0
+set g_balance_laser_shockwave_jump_force_zscale 1.25
+set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_jump_multiplier_distance 0.5
+set g_balance_laser_shockwave_jump_multiplier_min 0
+set g_balance_laser_shockwave_jump_radius 150
+set g_balance_laser_shockwave_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_multiplier_distance 0.5
+set g_balance_laser_shockwave_multiplier_min 0
+set g_balance_laser_shockwave_splash_damage 15
+set g_balance_laser_shockwave_splash_edgedamage 0
+set g_balance_laser_shockwave_splash_force 100
+set g_balance_laser_shockwave_splash_force_forwardbias 0.5
+set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_splash_multiplier_distance 0.5
+set g_balance_laser_shockwave_splash_multiplier_min 0
+set g_balance_laser_shockwave_splash_radius 70
+set g_balance_laser_shockwave_spread_max 100
+set g_balance_laser_shockwave_spread_min 20
 // }}}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 6