// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
+set g_projectiles_keep_owner 0
set g_projectiles_newton_style 2
// possible values:
// 0: absolute velocity projectiles (like Quake)
set g_balance_crylink_secondary_radius 3
set g_balance_crylink_secondary_speed 7000
set g_balance_crylink_secondary_spread 0.08
+set g_balance_crylink_secondary_spreadtype 0
set g_balance_crylink_secondary_shots 7
set g_balance_crylink_secondary_bounces 0
set g_balance_crylink_secondary_refire 0.5