g_mod_balance Xonotic
// {{{ starting gear
-set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_machinegun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_mortar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_vortex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_devastator -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_vaporizer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_balance_health_start 100
set g_balance_armor_start 0
set g_start_ammo_shells 15
set g_start_ammo_nails 0
set g_start_ammo_rockets 0
set g_start_ammo_cells 0
+set g_start_ammo_plasma 0
set g_start_ammo_fuel 0
set g_warmup_start_health 100 "starting values when being in warmup-stage"
set g_warmup_start_armor 100 "starting values when being in warmup-stage"
set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
set g_lms_start_health 200
set g_lms_start_armor 200
set g_lms_start_ammo_nails 320
set g_lms_start_ammo_rockets 160
set g_lms_start_ammo_cells 180
+set g_lms_start_ammo_plasma 180
set g_lms_start_ammo_fuel 0
set g_balance_nix_roundtime 25
set g_balance_nix_incrtime 1.6
set g_balance_nix_ammo_nails 320
set g_balance_nix_ammo_rockets 160
set g_balance_nix_ammo_cells 180
-set g_balance_nix_ammo_fuel 0
+set g_balance_nix_ammo_plasma 180
+set g_balance_nix_ammo_fuel 100
set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
set g_balance_nix_ammoincr_nails 6
set g_balance_nix_ammoincr_rockets 2
set g_balance_nix_ammoincr_cells 2
+set g_balance_nix_ammoincr_plasma 2
set g_balance_nix_ammoincr_fuel 2
// }}}
set g_pickup_cells 30
set g_pickup_cells_weapon 30
set g_pickup_cells_max 180
+set g_pickup_plasma 30
+set g_pickup_plasma_weapon 30
+set g_pickup_plasma_max 180
set g_pickup_fuel 50
set g_pickup_fuel_weapon 50
set g_pickup_fuel_jetpack 100
set g_pickup_respawntimejitter_short 0
set g_pickup_respawntimejitter_medium 0
set g_pickup_respawntimejitter_long 0
-set g_pickup_respawntimejitter_powerup 30
+set g_pickup_respawntimejitter_powerup 0
set g_pickup_respawntimejitter_weapon 0
set g_pickup_respawntimejitter_superweapon 10
set g_pickup_respawntimejitter_ammo 0
set g_balance_health_regenlinear 0.5
set g_balance_pause_health_regen 5
set g_balance_pause_health_regen_spawn 0
-set g_balance_health_rot 0.04
-set g_balance_health_rotlinear 0.75
+set g_balance_health_rot 0.02
+set g_balance_health_rotlinear 1
set g_balance_pause_health_rot 1
set g_balance_pause_health_rot_spawn 5
set g_balance_health_regenstable 100
set g_balance_health_limit 999
set g_balance_armor_regen 0
set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0.04
-set g_balance_armor_rotlinear 0.75
+set g_balance_armor_rot 0.02
+set g_balance_armor_rotlinear 1
set g_balance_pause_armor_rot 1
set g_balance_pause_armor_rot_spawn 5
set g_balance_armor_regenstable 100
set g_balance_armor_rotstable 100
set g_balance_armor_limit 999
-set g_balance_armor_blockpercent 0.6
+set g_balance_armor_blockpercent 0.7
set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
set g_balance_fuel_regenlinear 0
set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
set g_balance_firetransfer_damage 0.8
set g_throughfloor_damage 0.75
set g_throughfloor_force 0.75
-set g_projectiles_damage 2
+set g_projectiles_damage -2
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
-set g_projectiles_keep_owner 0
-set g_projectiles_newton_style 2
+set g_projectiles_keep_owner 1
+set g_projectiles_newton_style 0
// possible values:
// 0: absolute velocity projectiles (like Quake)
// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
+set g_balance_contents_playerdamage_lava_burn 0 // extra burning damage after leaving lava
+set g_balance_contents_playerdamage_lava_burn_time 2.5 // time across which the damage is applied (note: not dps!)
set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
// }}}
// {{{ powerups
-set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken
+set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken
set g_balance_powerup_invincible_time 30
set g_balance_powerup_strength_damage 3
set g_balance_powerup_strength_force 3
set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
set g_jetpack_fuel 8 "fuel per second for jetpack"
set g_jetpack_attenuation 2 "jetpack sound attenuation"
+set g_jetpack_reverse_thrust 0 "if not 0, downward acceleration when crouching with the jetpack"
set g_grappling_hook_tarzan 2 // 2: can also pull players
set g_balance_grapplehook_speed_fly 1800
set g_balance_grapplehook_airfriction 0.2
set g_balance_grapplehook_health 50
set g_balance_grapplehook_damagedbycontents 1
+set g_balance_grapplehook_refire 0.2
+set g_balance_grapplehook_nade_time 0.7
+set g_balance_grapplehook_crouchslide 0
+set g_balance_grapplehook_gravity 0
+set g_balance_grapplehook_pull_frozen 0
+// }}}
+
+// {{{ port-o-launch
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
// }}}
exec bal-wep-xonotic.cfg