set g_balance_falldamage_factor 0.15
set g_balance_falldamage_maxdamage 25
set g_balance_damagepush_speedfactor 0
+set g_balance_damagepush_scaling_speed_min 0 "speed at which reduction_slowest applies"
+set g_balance_damagepush_scaling_speed_max 700 "speed at which reduction_fastest applies"
+set g_balance_damagepush_scaling_reduction_slowest 0 "blaster self-push forward force is reduced by this fraction of original force between reduction_slowest and reduction_fastest scaled linearly"
+set g_balance_damagepush_scaling_reduction_fastest 0 "blaster self-push forward force is reduced by this fraction of original force between reduction_slowest and reduction_fastest scaled linearly"
+set g_balance_damagepush_scaling_sideways 0 "fraction of reduction to apply to sideways pushing"
+set g_balance_damagepush_scaling_vertical 0 "fraction of reduction to apply to vertical pushing"
set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning