set g_balance_blaster_weaponreplace ""
set g_balance_blaster_weaponstart 1
set g_balance_blaster_weaponstartoverride -1
+set g_balance_blaster_weaponthrowable 0
// }}}
// {{{ #2: Shockwave
set g_balance_shockwave_blast_animtime 0.3
set g_balance_shockwave_blast_damage 20
-set g_balance_shockwave_blast_distance 2000
+set g_balance_shockwave_blast_distance 1000
set g_balance_shockwave_blast_edgedamage 0
set g_balance_shockwave_blast_force 200
set g_balance_shockwave_blast_force_forwardbias 50
set g_balance_shockwave_weaponreplace ""
set g_balance_shockwave_weaponstart 1
set g_balance_shockwave_weaponstartoverride -1
+set g_balance_shockwave_weaponthrowable 0
// }}}
// {{{ #3: Machine Gun
set g_balance_machinegun_burst 3
set g_balance_machinegun_weaponreplace "arc"
set g_balance_machinegun_weaponstart 0
set g_balance_machinegun_weaponstartoverride -1
+set g_balance_machinegun_weaponthrowable 1
// }}}
// {{{ #4: Mortar
set g_balance_mortar_bouncefactor 0.5
set g_balance_mortar_weaponreplace ""
set g_balance_mortar_weaponstart 0
set g_balance_mortar_weaponstartoverride -1
+set g_balance_mortar_weaponthrowable 1
// }}}
// {{{ #5: Mine Layer (MUTATOR WEAPON)
set g_balance_minelayer_ammo 4
set g_balance_minelayer_weaponreplace ""
set g_balance_minelayer_weaponstart 0
set g_balance_minelayer_weaponstartoverride -1
+set g_balance_minelayer_weaponthrowable 1
// }}}
// {{{ #6: Electro
set g_balance_electro_combo_comboradius 300
set g_balance_electro_weaponreplace ""
set g_balance_electro_weaponstart 0
set g_balance_electro_weaponstartoverride -1
+set g_balance_electro_weaponthrowable 1
// }}}
// {{{ #7: Arc
-set g_balance_arc_primary_ammo 0
-set g_balance_arc_primary_animtime 0
-set g_balance_arc_primary_damage 0
-set g_balance_arc_primary_falloff_halflifedist 0
-set g_balance_arc_primary_falloff_maxdist 0
-set g_balance_arc_primary_falloff_mindist 0
-set g_balance_arc_primary_force 0
-set g_balance_arc_primary_range 0
-set g_balance_arc_primary_refire 0
-set g_balance_arc_secondary_ammo 0
-set g_balance_arc_switchdelay_drop 0
-set g_balance_arc_switchdelay_raise 0
+set g_balance_arc_beam_ammo 0
+set g_balance_arc_beam_animtime 0.2
+set g_balance_arc_beam_botaimlifetime 0
+set g_balance_arc_beam_botaimspeed 0
+set g_balance_arc_beam_damage 150
+set g_balance_arc_beam_degreespersegment 1
+set g_balance_arc_beam_distancepersegment 0
+set g_balance_arc_beam_falloff_halflifedist 0
+set g_balance_arc_beam_falloff_maxdist 0
+set g_balance_arc_beam_falloff_mindist 0
+set g_balance_arc_beam_force 2000
+set g_balance_arc_beam_healing_amax 200
+set g_balance_arc_beam_healing_aps 50
+set g_balance_arc_beam_healing_hmax 200
+set g_balance_arc_beam_healing_hps 50
+set g_balance_arc_beam_maxangle 10
+set g_balance_arc_beam_nonplayerdamage 80
+set g_balance_arc_beam_range 1000
+set g_balance_arc_beam_refire 0.5
+set g_balance_arc_beam_returnspeed 8
+set g_balance_arc_beam_tightness 0.5
+set g_balance_arc_burst_damage 500
+set g_balance_arc_burst_healing_aps 100
+set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_switchdelay_drop 0.3
+set g_balance_arc_switchdelay_raise 0.3
set g_balance_arc_weaponreplace ""
set g_balance_arc_weaponstart 0
set g_balance_arc_weaponstartoverride -1
+set g_balance_arc_weaponthrowable 1
// }}}
// {{{ #8: Crylink
set g_balance_crylink_primary_ammo 3
set g_balance_crylink_weaponreplace ""
set g_balance_crylink_weaponstart 0
set g_balance_crylink_weaponstartoverride -1
+set g_balance_crylink_weaponthrowable 1
// }}}
// {{{ #9: Vortex
set g_balance_vortex_charge 1
set g_balance_vortex_weaponreplace ""
set g_balance_vortex_weaponstart 0
set g_balance_vortex_weaponstartoverride -1
+set g_balance_vortex_weaponthrowable 1
// }}}
// {{{ #10: Hagar
set g_balance_hagar_primary_ammo 1
set g_balance_hagar_weaponreplace ""
set g_balance_hagar_weaponstart 0
set g_balance_hagar_weaponstartoverride -1
+set g_balance_hagar_weaponthrowable 1
// }}}
// {{{ #11: Devastator
set g_balance_devastator_ammo 4
set g_balance_devastator_speedstart 1000
set g_balance_devastator_switchdelay_drop 0.3
set g_balance_devastator_switchdelay_raise 0.2
-set g_balance_devastator_weaponreplace ""
+set g_balance_devastator_weaponreplace "arc"
set g_balance_devastator_weaponstart 0
set g_balance_devastator_weaponstartoverride -1
+set g_balance_devastator_weaponthrowable 1
// }}}
// {{{ #12: Port-O-Launch
set g_balance_porto_primary_animtime 0.3
set g_balance_porto_weaponreplace ""
set g_balance_porto_weaponstart 0
set g_balance_porto_weaponstartoverride -1
+set g_balance_porto_weaponthrowable 1
// }}}
// {{{ #13: Vaporizer
set g_balance_vaporizer_primary_ammo 10
set g_balance_vaporizer_reload_ammo 0
set g_balance_vaporizer_reload_time 0
set g_balance_vaporizer_secondary_ammo 0
-set g_balance_vaporizer_secondary_animtime 0.3
-set g_balance_vaporizer_secondary_damage 0
+set g_balance_vaporizer_secondary_animtime 0.2
+set g_balance_vaporizer_secondary_damage 25
set g_balance_vaporizer_secondary_delay 0
-set g_balance_vaporizer_secondary_edgedamage 0
-set g_balance_vaporizer_secondary_force 300
+set g_balance_vaporizer_secondary_edgedamage 12.5
+set g_balance_vaporizer_secondary_force 400
set g_balance_vaporizer_secondary_lifetime 5
set g_balance_vaporizer_secondary_radius 70
set g_balance_vaporizer_secondary_refire 0.7
set g_balance_vaporizer_weaponreplace ""
set g_balance_vaporizer_weaponstart 0
set g_balance_vaporizer_weaponstartoverride -1
+set g_balance_vaporizer_weaponthrowable 0
// }}}
// {{{ #14: Grappling Hook
set g_balance_hook_primary_ammo 5
set g_balance_hook_weaponreplace ""
set g_balance_hook_weaponstart 0
set g_balance_hook_weaponstartoverride -1
+set g_balance_hook_weaponthrowable 1
// }}}
// {{{ #15: Heavy Laser Assault Cannon (MUTATOR WEAPON)
set g_balance_hlac_primary_ammo 1
set g_balance_hlac_weaponreplace ""
set g_balance_hlac_weaponstart 0
set g_balance_hlac_weaponstartoverride -1
+set g_balance_hlac_weaponthrowable 1
// }}}
// {{{ #16: @!#%'n Tuba
set g_balance_tuba_animtime 0.05
set g_balance_tuba_weaponreplace ""
set g_balance_tuba_weaponstart 0
set g_balance_tuba_weaponstartoverride -1
+set g_balance_tuba_weaponthrowable 1
// }}}
// {{{ #17: Rifle (MUTATOR WEAPON)
set g_balance_rifle_bursttime 0
set g_balance_rifle_weaponreplace ""
set g_balance_rifle_weaponstart 0
set g_balance_rifle_weaponstartoverride -1
+set g_balance_rifle_weaponthrowable 1
// }}}
// {{{ #18: Fireball
set g_balance_fireball_primary_animtime 0.2
set g_balance_fireball_weaponreplace ""
set g_balance_fireball_weaponstart 0
set g_balance_fireball_weaponstartoverride -1
+set g_balance_fireball_weaponthrowable 0
// }}}
// {{{ #19: T.A.G. Seeker (MUTATOR WEAPON)
set g_balance_seeker_flac_ammo 1
set g_balance_seeker_weaponreplace ""
set g_balance_seeker_weaponstart 0
set g_balance_seeker_weaponstartoverride -1
+set g_balance_seeker_weaponthrowable 1
// }}}
// {{{ #20: Shotgun (MUTATOR WEAPON)
set g_balance_shotgun_primary_ammo 1
set g_balance_shotgun_weaponreplace ""
set g_balance_shotgun_weaponstart 0
set g_balance_shotgun_weaponstartoverride -1
+set g_balance_shotgun_weaponthrowable 1
// }}}