// other hud cvars
seta hud_panel_update_interval 2 "how often (in seconds) common panel cvars are reloaded"
-seta hud_dynamic_follow 1 "HUD moves around following player's movement (effect shared with cl_followmodel, can be enabled independently from it though)"
+seta hud_dynamic_follow 0 "HUD moves around following player's movement (effect shared with cl_followmodel, can be enabled independently from it though)"
seta hud_dynamic_follow_scale 0.01 "HUD following scale"
seta hud_dynamic_follow_scale_xyz "1 1 1" "HUD following scale for the x, y and z axis"
seta hud_dynamic_shake 1 "shake the HUD when hurt"
-seta hud_dynamic_shake_damage_max 90 "damage value at which the HUD shake effect is maximum"
+seta hud_dynamic_shake_damage_max 130 "damage value at which the HUD shake effect is maximum"
seta hud_dynamic_shake_damage_min 10 "damage value at which the HUD shake effect is minimum"
-seta hud_dynamic_shake_scale 0.4 "HUD shake scale"
+seta hud_dynamic_shake_scale 0.2 "HUD shake scale"
seta hud_showbinds 1 "what to show in the HUD to indicate certain keys to press: 0 display commands, 1 bound keys, 2 both"
seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited"