+sv_gameplayfix_delayprojectiles 0
+sv_gameplayfix_q2airaccelerate 1
+sv_gameplayfix_stepmultipletimes 1
+sv_gameplayfix_stepdown 2
+
+// only available in qc physics
+set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply"
+
+// this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
+sv_gameplayfix_droptofloorstartsolid 0
+