set sv_vote_nospectators 0 "only players can call a vote (thus spectators and observers can't call a vote): 0 = all people can vote, 1 = spectators can vote in warmup stage, 2 = only players can vote (no exceptions)."
alias g_tourney "g_tourney_$1"
set sv_vote_nospectators 0 "only players can call a vote (thus spectators and observers can't call a vote): 0 = all people can vote, 1 = spectators can vote in warmup stage, 2 = only players can vote (no exceptions)."
alias g_tourney "g_tourney_$1"
-alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1"
-alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
+alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1; sv_timeout 1"
+alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0; sv_timeout 0"
set sv_timeout 0 "allow a player to call a timeout, this will pause the game for some time"
set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
set sv_timeout 0 "allow a player to call a timeout, this will pause the game for some time"
set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
set sv_friction_on_land 0 "movement friction applied for half a second upon landing on the ground"
set sv_friction_slick 0.5 "movement friction while on slick surfaces"
set sv_friction_on_land 0 "movement friction applied for half a second upon landing on the ground"
set sv_friction_slick 0.5 "movement friction while on slick surfaces"
set g_player_alpha 1 "default opacity of players"
set g_player_brightness 0 "set to 2 for brighter players"
set g_player_damageforcescale 2 "push multiplier of attacks against players"
set g_player_alpha 1 "default opacity of players"
set g_player_brightness 0 "set to 2 for brighter players"
set g_player_damageforcescale 2 "push multiplier of attacks against players"
set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"
set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"
sv_gameplayfix_q2airaccelerate 1
sv_gameplayfix_stepmultipletimes 1
sv_gameplayfix_stepdown 2
sv_gameplayfix_q2airaccelerate 1
sv_gameplayfix_stepmultipletimes 1
sv_gameplayfix_stepdown 2
// only available in qc physics
set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply - requires sv_qcphysics 1"
// only available in qc physics
set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply - requires sv_qcphysics 1"
// due to a bug in the engine, the default setting of this (16) spams the network with item updates
sv_cullentities_trace_eyejitter 0
// due to a bug in the engine, the default setting of this (16) spams the network with item updates
sv_cullentities_trace_eyejitter 0
set sv_damagetext 2 "<= 0: disabled, >= 1: visible to spectators, >= 2: visible to attacker, >= 3: all players see everyone's damage"
set sv_damagetext 2 "<= 0: disabled, >= 1: visible to spectators, >= 2: visible to attacker, >= 3: all players see everyone's damage"
set sv_doors_always_open 0 "If set to 1 don't close doors which after they were open"
set sv_warpzone_allow_selftarget 0 "do not touch"
set sv_doors_always_open 0 "If set to 1 don't close doors which after they were open"
set sv_warpzone_allow_selftarget 0 "do not touch"