// bump when clients become incompatible or any other perfectly good reason
// (e.g. game data incompatibility, engine version incompatibility, etc
// note: this automatically filters the server browser, clients of the new
// bump when clients become incompatible or any other perfectly good reason
// (e.g. game data incompatibility, engine version incompatibility, etc
// note: this automatically filters the server browser, clients of the new