set g_vehicle_spiderbot_head_turnlimit 90
set g_vehicle_spiderbot_head_pitchlimit_up 30
set g_vehicle_spiderbot_head_pitchlimit_down -20
set g_vehicle_spiderbot_speed_stop 50
set g_vehicle_spiderbot_head_turnlimit 90
set g_vehicle_spiderbot_head_pitchlimit_up 30
set g_vehicle_spiderbot_head_pitchlimit_down -20
set g_vehicle_spiderbot_speed_stop 50
set g_vehicle_spiderbot_minigun_speed 45000 // ~ 32QU
set g_vehicle_spiderbot_minigun_bulletconstant 110
set g_vehicle_spiderbot_minigun_ammo_cost 1
set g_vehicle_spiderbot_minigun_ammo_max 200
set g_vehicle_spiderbot_minigun_speed 45000 // ~ 32QU
set g_vehicle_spiderbot_minigun_bulletconstant 110
set g_vehicle_spiderbot_minigun_ammo_cost 1
set g_vehicle_spiderbot_minigun_ammo_max 200
set g_vehicle_spiderbot_bouncefactor 0 // Factor of old velocity to keep after colission
set g_vehicle_spiderbot_bouncestop 0 // if != 0, New veloctiy after bounce = 0 if new velocity < this
set g_vehicle_spiderbot_bouncefactor 0 // Factor of old velocity to keep after colission
set g_vehicle_spiderbot_bouncestop 0 // if != 0, New veloctiy after bounce = 0 if new velocity < this