]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - tooltips.db
Give the proper name to a constant
[xonotic/xonotic-data.pk3dir.git] / tooltips.db
index ac4ac0403b604db926967a280ee3e4c30cce11c6..345a8e7b8458729e2f16d2b0c83da7e76d011e3c 100644 (file)
 \cl_gunalign\Position of the weapon model; requires reconnect
 
 \crosshair_per_weapon\Set a different crosshair for each weapon, good if you play without weapon models
 \cl_gunalign\Position of the weapon model; requires reconnect
 
 \crosshair_per_weapon\Set a different crosshair for each weapon, good if you play without weapon models
-\crosshair_color_override\Also set the color of the crosshair depending on the weapon you are currently holding
+\crosshair_color_per_weapon\Set the color of the crosshair depending on the weapon you are currently holding
 \crosshair_size\Adjust the size of the crosshair
 \crosshair_size\Adjust the size of the crosshair
-\crosshair_color_alpha\Adjust the opacity of the crosshair
-\crosshair_color_red\Red color component of the crosshair color
-\crosshair_color_green\Green color component of the crosshair color
-\crosshair_color_blue\Blue color component of the crosshair color
+\crosshair_alpha\Adjust the opacity of the crosshair
+\crosshair_color\Adjust the crosshair color
 \sbar_hudselector\Use the old HUD layout
 \XonoticMultiplayerDialog/Radar, HUD & Waypoints...\Adjust the radar, HUD and waypoints
 \_cl_name\Name under which you will appear in the game
 \sbar_hudselector\Use the old HUD layout
 \XonoticMultiplayerDialog/Radar, HUD & Waypoints...\Adjust the radar, HUD and waypoints
 \_cl_name\Name under which you will appear in the game
@@ -97,8 +95,6 @@
 \m_pitch\Invert mouse movement on the Y-axis
 \vid_dgamouse\Make use of DGA mouse input
 \con_closeontoggleconsole\Allow the console toggling bind to also close the console
 \m_pitch\Invert mouse movement on the Y-axis
 \vid_dgamouse\Make use of DGA mouse input
 \con_closeontoggleconsole\Allow the console toggling bind to also close the console
-\sbar_showbinds\Display actions / bound keys in the strings shown during the game
-\cl_showpressedkeys\Show which movement keys the player is pressing
 
 \XonoticSettingsDialog/Video\Video settings
 \vid_width\Screen resolution
 
 \XonoticSettingsDialog/Video\Video settings
 \vid_width\Screen resolution
 \showtime\Show current time of day, useful on screenshots
 \showdate\Show current date, useful on screenshots
 \showfps\Show your rendered frames per second
 \showtime\Show current time of day, useful on screenshots
 \showdate\Show current date, useful on screenshots
 \showfps\Show your rendered frames per second
-\cl_showspeed\Show the speed of the player
-\cl_showspeed_unit\Select the unit used by the speedometer. qu/s = in/s
-\cl_showacceleration\Show the acceleration of the player
-\cl_showacceleration_scale\Excaggerate the accelerometer by this scale multiplier
 
 \XonoticSettingsDialog/Advanced settings...\Advanced settings where you can tweak every single variable of the game
 \g_friendlyfire\Percentage of damage dealt to teammates
 \g_mirrordamage\Percentage of teamdamage that will be mirrored to you
 \g_tdm_teams_override\Override the default amount of teams in teamgames
 
 
 \XonoticSettingsDialog/Advanced settings...\Advanced settings where you can tweak every single variable of the game
 \g_friendlyfire\Percentage of damage dealt to teammates
 \g_mirrordamage\Percentage of teamdamage that will be mirrored to you
 \g_tdm_teams_override\Override the default amount of teams in teamgames
 
-\cl_teamradar_position\-
-\cl_teamradar_size\-
-\cl_teamradar_zoommode\-
-\cl_teamradar_rotation\-
-\cl_teamradar_scale\-
-\cl_teamradar_foreground_alpha\-
-\cl_teamradar_background_alpha\Opacity value of the radar background
 \viewsize\Enable/disable the HUD background
 \viewsize\Enable/disable the HUD background
-\sbar_alpha_bg\Opacity value of the HUD background
-\sbar_color_bg_r\Red color component of the HUD background
-\sbar_color_bg_g\Green color component of the HUD background
-\sbar_color_bg_b\Blue color component of the HUD background
-\sbar_color_bg_team\Team color saturation of the HUD background
 \cl_hidewaypoints\Show various gametype specific waypoints
 \g_waypointsprite_scale\Scale multiplier of the waypoints
 \g_waypointsprite_alpha\Control transparency of the waypoints
 \cl_hidewaypoints\Show various gametype specific waypoints
 \g_waypointsprite_scale\Scale multiplier of the waypoints
 \g_waypointsprite_alpha\Control transparency of the waypoints