\g_weaponarena\Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups.
\menu_weaponarena_with_laser\Also enable the laser in the weapon arena
\g_minstagib\Players will be given the Minstanex, which is a railgun with infinite damage. If the player runs out of ammo, he will have 10 seconds to find some or if he fails to do so, face death. The secondary fire mode is a laser which does not inflict any damage and is good for doing trickjumps.
\g_weaponarena\Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups.
\menu_weaponarena_with_laser\Also enable the laser in the weapon arena
\g_minstagib\Players will be given the Minstanex, which is a railgun with infinite damage. If the player runs out of ammo, he will have 10 seconds to find some or if he fails to do so, face death. The secondary fire mode is a laser which does not inflict any damage and is good for doing trickjumps.
-\g_nixnex\No items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon.
-\g_nixnex_with_laser\Always carry the laser as an additional weapon in NixNex
-\XonoticMultiplayerDialog/All\Select all maps
-\XonoticMultiplayerDialog/None\Unselect all maps
+\g_nix\No items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon.
+\g_nix_with_laser\Always carry the laser as an additional weapon in Nix
+\XonoticMultiplayerDialog/Select all\Select all maps
+\XonoticMultiplayerDialog/Select none\Unselect all maps
\XonoticMultiplayerDialog/Timedemo\Benchmark how fast your computer can run the highlighted demo
\XonoticMultiplayerDialog/Timedemo\Benchmark how fast your computer can run the highlighted demo
\gl_picmip\Change the sharpness of the textures. Lowering it will effectively reduce texture memory usage, but make the textures appear very blurry. (default: good)
\r_picmipworld\If set, only reduce the texture quality of models (default: enabled)
\mod_q3bsp_nolightmaps\Use high resolution lightmaps, which will look pretty but use up some extra video memory (default: enabled)
\gl_picmip\Change the sharpness of the textures. Lowering it will effectively reduce texture memory usage, but make the textures appear very blurry. (default: good)
\r_picmipworld\If set, only reduce the texture quality of models (default: enabled)
\mod_q3bsp_nolightmaps\Use high resolution lightmaps, which will look pretty but use up some extra video memory (default: enabled)
-\cl_particles_quality\Multiplier for amount of particles. Less means less particles, which in turn gives for better performance (default: 0.5)
+\cl_particles_quality\Multiplier for amount of particles. Less means less particles, which in turn gives for better performance (default: 1)
\r_drawparticles_drawdistance\Particles further away than this will not be drawn (default: 1000)
\cl_decals\Enable decals (bullet holes and blood) (default: enabled)
\r_drawdecals_drawdistance\Decals further away than this will not be drawn (default: 300)
\r_drawparticles_drawdistance\Particles further away than this will not be drawn (default: 1000)
\cl_decals\Enable decals (bullet holes and blood) (default: enabled)
\r_drawdecals_drawdistance\Decals further away than this will not be drawn (default: 300)