- // initialiation stuff, not good in the mutator system
- if(!autocvar_g_use_ammunition)
- s = strcat(s, ":no_use_ammunition");
-
- // initialiation stuff, not good in the mutator system
- if(autocvar_g_pickup_items == 0)
- s = strcat(s, ":no_pickup_items");
- if(autocvar_g_pickup_items > 0)
- s = strcat(s, ":pickup_items");
-
- // initialiation stuff, not good in the mutator system
- if(autocvar_g_weaponarena != "0")
- s = strcat(s, ":", autocvar_g_weaponarena, " arena");
-
- // TODO to mutator system
- if(autocvar_g_norecoil)
- s = strcat(s, ":norecoil");
-
- GameLogEcho(s);
- GameLogEcho(":gameinfo:end");
- }
- else
- matchid = strzone(ftos(random()));