if(skill >= 2) // skill 0 and 1 bots won't detonate mines!
{
// decide whether to detonate mines
entity targetlist, targ;
float edgedamage, coredamage, edgeradius, recipricoledgeradius, d;
float selfdamage, teamdamage, enemydamage;
if(skill >= 2) // skill 0 and 1 bots won't detonate mines!
{
// decide whether to detonate mines
entity targetlist, targ;
float edgedamage, coredamage, edgeradius, recipricoledgeradius, d;
float selfdamage, teamdamage, enemydamage;