- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = _("%s played with tiny rockets");
- else if (req == WR_KILLMESSAGE)
- {
- if(w_deathtype & HITTYPE_BOUNCE) // must be secondary; unchecked: SPLASH
- w_deathtypestring = _("%s hoped %s's missiles wouldn't bounce");
- else // unchecked: SPLASH, SECONDARY
- w_deathtypestring = _("%s was pummeled by %s");
- }