W_Crylink_Dequeue_Raw(e.realowner, e.queueprev, e, e.queuenext);
}
W_Crylink_Dequeue_Raw(e.realowner, e.queueprev, e, e.queuenext);
}
// force projectile to explode
void W_Crylink_LinkExplode (entity e, entity e2)
{
// force projectile to explode
void W_Crylink_LinkExplode (entity e, entity e2)
{