-#define VHF_ISVEHICLE 2
-#define VHF_HASSHIELD 4
-#define VHF_SHIELDREGEN 8
-#define VHF_HEALTHREGEN 16
-#define VHF_ENERGYREGEN 32
-#define VHF_DEATHEJECT 64
-#define VHF_MOVE_GROUND 128
-#define VHF_MOVE_HOVER 256
-#define VHF_MOVE_FLY 512
-
-.float hud;
+float VHF_ISVEHICLE = 2; /// Indicates vehicle
+float VHF_HASSHIELD = 4; /// Vehicle has shileding
+float VHF_SHIELDREGEN = 8; /// Vehicles shield regenerates
+float VHF_HEALTHREGEN = 16; /// Vehicles health regenerates
+float VHF_ENERGYREGEN = 32; /// Vehicles energy regenerates
+float VHF_DEATHEJECT = 64; /// Vehicle ejects pilot upon fatal damage
+float VHF_MOVE_GROUND = 128; /// Vehicle moves on gound
+float VHF_MOVE_HOVER = 256; /// Vehicle hover close to gound
+float VHF_MOVE_FLY = 512; /// Vehicle is airborn
+float VHF_DMGSHAKE = 1024;
+float VHF_DMGROLL = 2048;
+float VHF_DMGHEADROLL = 4096;