- RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_VH_RAPT_DEATH, world);
+
+ RadiusDamage(self, self.enemy, autocvar_g_vehicle_raptor_blowup_coredamage,
+ autocvar_g_vehicle_raptor_blowup_edgedamage,
+ autocvar_g_vehicle_raptor_blowup_radius, world, world,
+ autocvar_g_vehicle_raptor_blowup_forceintensity, DEATH_VH_RAPT_DEATH, world);