- // FIXME: add a .float for whether an entity should be tossed by jumppads
- if (!other.iscreature)
- if (other.classname != "corpse")
- if (other.classname != "body")
- if (other.classname != "gib")
- if (other.classname != "casing")
- if (other.classname != "droppedweapon")
- if (other.classname != "keepawayball")
- if (!other.projectiledeathtype || other.classname == "bullet")
- return;
-
- if (other.deadflag && other.iscreature)