+#ifndef T_ITEMS_H
+#define T_ITEMS_H
+
+// constants
+const int IT_UNLIMITED_WEAPON_AMMO = 1; // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup.
+const int IT_UNLIMITED_SUPERWEAPONS = 2; // when this bit is set, superweapons don't expire. Checkpoints can give this powerup.
+const int IT_CTF_SHIELDED = 4; // set for the flag shield
+const int IT_USING_JETPACK = 8; // confirmation that button is pressed
+const int IT_JETPACK = 16; // actual item
+const int IT_FUEL_REGEN = 32; // fuel regeneration trigger
+// where is 64... ?
+const int IT_FUEL = 128;
+const int IT_SHELLS = 256;
+const int IT_NAILS = 512;
+const int IT_ROCKETS = 1024;
+const int IT_CELLS = 2048;
+const int IT_SUPERWEAPON = 4096;
+const int IT_STRENGTH = 8192;
+const int IT_INVINCIBLE = 16384;
+const int IT_HEALTH = 32768;
+const int IT_PLASMA = 65536;
+
+// shared value space (union):
+ // for items:
+ const int IT_KEY1 = 131072;
+ const int IT_KEY2 = 262144;
+ // for players:
+ const int IT_RED_FLAG_TAKEN = 32768;
+ const int IT_RED_FLAG_LOST = 65536;
+ const int IT_RED_FLAG_CARRYING = 98304;
+ const int IT_BLUE_FLAG_TAKEN = 131072;
+ const int IT_BLUE_FLAG_LOST = 262144;
+ const int IT_BLUE_FLAG_CARRYING = 393216;
+// end
+
+const int IT_5HP = 524288;
+const int IT_25HP = 1048576;
+const int IT_ARMOR_SHARD = 2097152;
+const int IT_ARMOR = 4194304;
+
+// item masks
+const int IT_AMMO = 3968; // IT_FUEL | IT_SHELLS | IT_NAILS | IT_ROCKETS | IT_CELLS | IT_PLASMA;
+const int IT_PICKUPMASK = 51; // IT_FUEL_REGEN | IT_JETPACK | IT_UNLIMITED_AMMO; // strength and invincible are handled separately
+const int IT_UNLIMITED_AMMO = 3; // IT_UNLIMITED_SUPERWEAPONS | IT_UNLIMITED_WEAPON_AMMO;
+
+const int AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel
+
+// item networking
+const int ISF_LOCATION = 2;
+const int ISF_MODEL = 4;
+const int ISF_STATUS = 8;
+ const int ITS_STAYWEP = 1;
+ const int ITS_ANIMATE1 = 2;
+ const int ITS_ANIMATE2 = 4;
+ const int ITS_AVAILABLE = 8;
+ const int ITS_ALLOWFB = 16;
+ const int ITS_ALLOWSI = 32;
+ const int ITS_POWERUP = 64;
+const int ISF_COLORMAP = 16;
+const int ISF_DROP = 32;
+const int ISF_ANGLES = 64;
+const int ISF_SIZE = 128;
+
+.int ItemStatus;