- if (self.watersound_finished < time)
- {
- self.watersound_finished = time + 0.5;
- sound (self, CHAN_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);
- }
- Damage (self, world, world, 2 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
+ self.watersound_finished = time + 0.5;
+ sound (self, CHAN_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);