-//void spawnpoint_use();
-//void relocate_spawnpoint();
-//void spawnfunc_info_player_survivor (void);
-//void spawnfunc_info_player_start (void);
-//void spawnfunc_info_player_deathmatch (void);
-//vector Spawn_Score(entity spot, float mindist, float teamcheck);
-//void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck);