- round_starttime = time + round_handler.count;
-}
-
-float round_handler_IsActive()
-{
- return (round_handler != world);
-}
-
-float round_handler_AwaitingNextRound()
-{
- return (round_handler.wait);
-}
-
-float round_handler_CountdownRunning()
-{
- return (!round_handler.wait && round_handler.cnt);
-}
-
-float round_handler_IsRoundStarted()
-{
- return (!round_handler.wait && !round_handler.cnt);
-}
-
-float round_handler_GetTimeLeft()
-{
- return (round_handler.round_endtime - time);