float race_PreviousCheckpoint(float f);
float race_NextCheckpoint(float f);
void race_AbandonRaceCheck(entity p);
float race_PreviousCheckpoint(float f);
float race_NextCheckpoint(float f);
void race_AbandonRaceCheck(entity p);
void race_PreparePlayer(entity this);
void race_send_recordtime(float msg);
void race_send_speedaward(float msg);
void race_PreparePlayer(entity this);
void race_send_recordtime(float msg);
void race_send_speedaward(float msg);
void race_SendRankings(float pos, float prevpos, float del, float msg);
void race_RetractPlayer(entity this);
void race_InitSpectator();
void race_SendRankings(float pos, float prevpos, float del, float msg);
void race_RetractPlayer(entity this);
void race_InitSpectator();