- Portal_Think_TryTeleportPlayer(this, it, g);
-
- if(it.hook)
- Portal_Think_TryTeleportPlayer(this, it.hook, g);
- ));
+ Portal_Think_TryTeleportPlayer(this, it, g, o);
+
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity weaponentity = weaponentities[slot];
+ if(it.(weaponentity).hook)
+ Portal_Think_TryTeleportPlayer(this, it.(weaponentity).hook, g, o);
+ }
+ });