-void Portal_Think_TryTeleportPlayer(entity e, vector g)
-{SELFPARAM();
- if(!Portal_WillHitPlane(e.origin, e.mins, e.maxs, e.velocity + g, self.origin, v_forward, self.maxs.x))
+void Portal_Think_TryTeleportPlayer(entity this, entity e, vector g)
+{
+ if(!Portal_WillHitPlane(e.origin, e.mins, e.maxs, e.velocity + g, this.origin, v_forward, this.maxs.x))