- SetPlayerColors(client, team_colour - 1); // set the players colour
- Damage(client, client, client, 100000, DEATH_AUTOTEAMCHANGE.m_id, client.origin, '0 0 0'); // kill the player
- lockteams = lockteams_backup; // restore the team lock
- LogTeamchange(client.playerid, client.team, type);
-}
-
-/** print(), but only print if the server is not local */
-void dedicated_print(string input)
-{
- if (server_is_dedicated) print(input);
-}
-
-void PrintToChat(entity player, string text)
-{
- text = strcat("\{1}^7", text, "\n");
- sprint(player, text);
-}
-
-void DebugPrintToChat(entity player, string text)
-{
- if (autocvar_developer)