+ if(!database)
+ {
+ // set the object's owner via player UID
+ // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
+ if(self.crypto_idfp != "")
+ e.crypto_idfp = strzone(self.crypto_idfp);
+ else
+ print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
+
+ // set origin and direction based on player position and view angle
+ makevectors(self.v_angle);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
+ setorigin(e, trace_endpos);
+ e.angles_y = self.v_angle_y;
+ }
+
+ object_count += 1;
+ return e;
+}
+
+void sandbox_ObjectRemove(entity e)
+{
+ sandbox_ObjectAttach_Remove(e); // detach child objects
+ if(e.material)
+ {
+ strunzone(e.material);
+ e.material = string_null;
+ }
+ if(e.crypto_idfp)
+ {
+ strunzone(e.crypto_idfp);
+ e.crypto_idfp = string_null;
+ }
+ remove(e);
+ e = world;
+
+ object_count -= 1;
+}
+
+string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
+
+string sandbox_ObjectPort_Save(entity e, float database)
+{
+ // TODO: Store attachement bone for attached objects as well!
+
+ // save object properties, and return them as a string
+ float i;
+ string s;
+ entity head;
+
+ for(head = world; (head = find(head, classname, "object")); )
+ {
+ // the main object needs to be first in the array [0], with attached objects following
+ float slot;
+ if(head == e) // this is the main object, make it first
+ slot = 0;
+ else if(head.owner == e) // child object, list them in order
+ {
+ i += 1; // children start from 1
+ slot = i;
+ }
+ else
+ continue;
+
+ port_string[slot] = strcat(port_string[slot], head.model, " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.movetype), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
+ if(head.material) port_string[slot] = strcat(port_string[slot], head.material, " "); else port_string[slot] = strcat(port_string[slot], "- "); // none
+ if(database)
+ {
+ if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], head.crypto_idfp, " "); else port_string[slot] = strcat(port_string[slot], "- "); // none
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
+ }
+ }
+
+ // now apply the array to a simple string, with the ; symbol separating objects
+ for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
+ {
+ if(port_string[i])
+ s = strcat(s, port_string[i], "; ");
+ port_string[i] = string_null; // fully clear the string
+ }
+
+ return s;
+}
+
+entity sandbox_ObjectPort_Load(string s, float database)
+{
+ // TODO: Store attachement bone for attached objects as well!
+
+ // load object properties, and spawn a new object with them
+ float n, i;
+ entity e, parent;
+
+ // separate objects between the ; symbols
+ n = tokenizebyseparator(s, "; ");
+ for(i = 0; i < n; ++i)
+ port_string[i] = argv(i);
+
+ // now separate and apply the properties of each object
+ for(i = 0; i < n; ++i)
+ {
+ tokenize_console(port_string[i]);
+ e = sandbox_ObjectSpawn(database);
+
+ setmodel(e, argv(0));
+ e.skin = stof(argv(1));
+ e.alpha = stof(argv(2));
+ e.colormod = stov(argv(3));
+ e.glowmod = stov(argv(4));
+ e.frame = stof(argv(5));
+ sandbox_ObjectEdit_Scale(e, stof(argv(6)));
+ e.movetype = stof(argv(7));
+ e.damageforcescale = stof(argv(8));
+ if(e.material) strunzone(e.material); if(argv(9) != "-") e.material = strzone(argv(9)); else e.material = string_null;
+ if(database)
+ {
+ if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(10) != "-") e.crypto_idfp = strzone(argv(10)); else e.crypto_idfp = string_null;
+ setorigin(e, stov(argv(11)));
+ e.angles = stov(argv(12));
+ }
+
+ if(!i) // parent object, set it as such and leave it be
+ parent = e;
+ else // child object, attach it to the parent
+ sandbox_ObjectAttach_Set(e, parent, "");
+ }
+
+ for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
+ port_string[i] = string_null; // fully clear the string