- if(WEPSET_CONTAINS_AW(start_weapons, i))
- WEPSET_OR_AW(newdefault, k);
- if(WEPSET_CONTAINS_AW(warmup_start_weapons, i))
- WEPSET_OR_AW(warmup_newdefault, k);
+ if(start_weapons & WepSet_FromWeapon(i))
+ newdefault |= WepSet_FromWeapon(k);
+ if(warmup_start_weapons & WepSet_FromWeapon(i))
+ warmup_newdefault |= WepSet_FromWeapon(k);