addstat(STAT_NADE_BONUS, AS_FLOAT, bonus_nades);
addstat(STAT_NADE_BONUS_TYPE, AS_INT, nade_type);
addstat(STAT_NADE_BONUS_SCORE, AS_FLOAT, bonus_nade_score);
addstat(STAT_HEALING_ORB, AS_FLOAT, stat_healing_orb);
addstat(STAT_HEALING_ORB_ALPHA, AS_FLOAT, stat_healing_orb_alpha);
addstat(STAT_NADE_BONUS, AS_FLOAT, bonus_nades);
addstat(STAT_NADE_BONUS_TYPE, AS_INT, nade_type);
addstat(STAT_NADE_BONUS_SCORE, AS_FLOAT, bonus_nade_score);
addstat(STAT_HEALING_ORB, AS_FLOAT, stat_healing_orb);
addstat(STAT_HEALING_ORB_ALPHA, AS_FLOAT, stat_healing_orb_alpha);