+ (autocvar_sv_dodging_up_speed * v_up);
if (autocvar_sv_dodging_sound == 1)
PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
+ (autocvar_sv_dodging_up_speed * v_up);
if (autocvar_sv_dodging_sound == 1)
PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);