-
-MUTATOR_DEFINITION(mutator_bloodloss)
-{
- MUTATOR_HOOK(PlayerPreThink, bloodloss_PlayerThink, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerJump, bloodloss_PlayerJump, CBC_ORDER_ANY);
- MUTATOR_HOOK(BuildMutatorsString, bloodloss_BuildMutatorsString, CBC_ORDER_ANY);
- MUTATOR_HOOK(BuildMutatorsPrettyString, bloodloss_BuildMutatorsPrettyString, CBC_ORDER_ANY);
-
- return false;
-}