-float w_nexball_weapon(float req);
-METHOD(BallStealer, weapon_func, bool(entity this, int req)) {
- return w_nexball_weapon(req);
-}
-
-float w_nexball_weapon(float req)
-{SELFPARAM();
- if(req == WR_THINK)
+ METHOD(BallStealer, wr_think, void(BallStealer thiswep, entity actor, bool fire1, bool fire2))