continue; // flying/swimming monsters not yet supported
RandomSelection_Add(world, i, "", 1, 1);
continue; // flying/swimming monsters not yet supported
RandomSelection_Add(world, i, "", 1, 1);
monster = spawnmonster("", mon, spawn_point, spawn_point, spawn_point.origin, FALSE, 2);
}
monster = spawnmonster("", mon, spawn_point, spawn_point, spawn_point.origin, FALSE, 2);
}