+ else
+ monster = spawnmonster("", ((spawn_point.monsterid) ? spawn_point.monsterid : mon), spawn_point, spawn_point, spawn_point.origin, FALSE, FALSE, 2);
+
+ if(spawn_point) monster.target2 = spawn_point.target2;
+ monster.spawnshieldtime = time;
+ if(spawn_point && spawn_point.target_range) monster.target_range = spawn_point.target_range;
+
+ if(teamplay)
+ if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0)
+ monster.team = spawn_point.team;
+ else
+ {
+ RandomSelection_Init();
+ if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(world, NUM_TEAM_1, string_null, 1, 1);
+ if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(world, NUM_TEAM_2, string_null, 1, 1);
+ if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(world, NUM_TEAM_3, string_null, 1, 1); }
+ if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(world, NUM_TEAM_4, string_null, 1, 1); }
+
+ monster.team = RandomSelection_chosen_float;
+ }
+
+ if(teamplay)
+ {
+ monster_setupcolors(monster);
+
+ if(monster.sprite)
+ {
+ WaypointSprite_UpdateTeamRadar(monster.sprite, RADARICON_DANGER, ((monster.team) ? Team_ColorRGB(monster.team) : '1 0 0'));